Esta página foi escrita por Estêvão Chaves Monteiro e usa a Open Gaming License versão 1.0a.
(Em desenvolvimento.)
* Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells.
* Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.
* Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.
* Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.
* Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.
* Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.
* Can also cast cleric spells and those from the Air, Good, Law, and Sun domains as arcane spells.
Spells: A couatl casts spells as a 9th-level sorcerer. It can choose its spells known from the sorcerer list, the cleric list, and from the lists for the Air, Good, and Law domains. The cleric spells and domain spells are considered arcane spells for a couatl, meaning that the creature does not need a divine focus to cast them.
Spells: Guardian nagas cast spells as 9th-level sorcerers, and can also cast spells from the cleric list and from the Good and Law domains. The cleric spells and domain spells are considered arcane spells for a guardian naga, meaning that the creature does not need a divine focus to cast them.
Spells: Spirit nagas cast spells as 7th-level sorcerers, and can also cast spells from the cleric spell list and from the Chaos and Evil domains as arcane spells. The cleric spells and domain spells are considered arcane spells for a spirit naga, meaning that the creature does not need a divine focus to cast them.