Esta página foi escrita por Estêvão Chaves Monteiro e usa a Open Gaming License versão 1.0a.
(Em desenvolvimento!)
Abaixo estão relacionadas todas as magias complexas com os seus devidos descritores e subescolas. O descritor [Efeito Mental] foi omitido da lista de magias, mas está indicado na lista de subescolas.
Acid
Splash [Acid] (Creation): Ranged touch attack
deals 1d3 damage, close range.
Create Water [Water] (Creation): Creates 2
gallons/level of pure water, close range.
Daze Person (Compulsion): Humanoid target of 4 HD or less is dazed (loses action for 1 round), close range.
Ray of Frost [Cold]: Ranged touch deals 1d3 damage, close range.
Ghost
Sound (Figment): Figment sounds for 1
round/level, close range.
Message [Language-dependent] (Glamer): Whispered
conversation at medium range with one creature/level for 10 min./level.
Mage Hand
(Telekinesis): 5-lb., 15-ft. speed
telekinesis during concentration, close range.
Open/Close (Telekinesis): Opens or closes things of
up to 30 lb., close range.
Disrupt Undead
(Spirit): Ray deals 1d6 damage to
undead, close range.
Virtue (Spirit):
Touched target gains 1
temporary hp for 1 min.
Alarm (Ward):
Mental or audible alarm wards 20-ft.
radius
emanation area for 2 hours/level, close range.
Arcane Lock (Ward) (25 gp): Door, chest or portal
touched
(up to 30 sq. ft./level) is magically locked (break DC +10).
Hide from Undead (Protection): Undead
can't perceive
1/level touched targets for 10 min./level or until one
attacks.
Hide from Animals [Animal] (Protection): Animals
can't perceive
1/level
touched targets for 10 min./level or until one attacks.
Hold Portal (Ward):
Holds door
at
medium range shut for 1
min./level.
Protection from Alignment
[(Opposite Alignment)] (Restraint):
Touched target gains +2 to AC and saves against alignment for 1
min./level; also
supresses mind control and hedges
out summoned creatures.
Sanctuary (Restraint):
Touched target cannot be attacked
until she attacks or 1 round/level.
Shield of Faith (Protection):
Touched target gains +2 (deflection) +1
per 6 levels (max +5) to AC.
Grease (Creation):
Makes one
object (+10 to escape
or grapple)
or 10-ft. square slippery (Balance DC 10) for 1 round/level, close
range.
Obscuring
Mist [Water] (Weather): Fog surrounds you
(20-ft.
spread) for 1 min./level; dispersed in 4 round by moderate wind, 1
round by strong wind; consumed by fire.
Orb of Acid, Lesser [Acid] (Creation): Ranged touch
attack deals 1d8 acid damage + 1d8/two levels beyond 1st (max 5d8),
close range. (CA)
Calm Animals
[Animal] (Charm): Calms (2d4
+ level)
HD of animals of single kind within 15-ft diameter for 1
min./level, close range.
Cause Fear (Charm): Target of
5 HD becomes frightened for 1d4 rounds (or shaken 1
round), close range.
Charm Animal [Animal]
(Charm): Makes one animal your
friend
for 1 hour/level (+5 to save if threatened), close range.
Charm Person (Charm): As charm
animal but targets one humanoid.
Doom (Charm): Target becomes shaken for
1 min./level, medium range.
Hideous Laughter (Compulsion):
Intelligent target loses actions
for 1 round/level (+4 to save if different type), close range.
Hypnotism (Charm): 1-round CT. Fascinates 2d4 HD of
creatures (two steps more friendly; save +2 in combat, save -2 if
single target), close range.
Inspire Competence
(Charm): Target gains a +2 competence bonus on one
skill check during concentration (max 2 min.), close range.
Instill Courage/Despair
(Charm): Targets in 50-ft. burst gain +1 or -1
(morale) to Atk and saves
against charms for 1 min./level.
Lesser
Confusion (Compulsion): Target is
confused for 1 round, close range.
Remove Fear (Charm): Suppresses fear or
gives +4 (morale) to saves against charms for 1 target +1 per
4 levels
for 10 min., close range.
Sleep (Compulsion): 1-round CT. 4 HD of
creatures in 20-ft. burst become inconscious for 1 min./level, medium range.
Stupor
(Compulsion): One helpless target is put in
a state that allows him to be moved but take no other actions. (BoVD)
Burning Hands [Fire]:
15-ft. cone burst deals
1d4/level damage (max
5d4).
Floating Disk [Force]: Creates
3-ft.-diameter
horizontal disk that holds 100 lb./level, close range.
Mage
Armor [Force]: Touched target gains +4 (armor) to AC
for 1 hour/level.
Mage Shield [Force]: Invisible disc gives you +4
(shield) to AC for 1 min./level, blocks magic missiles.
Magic Missile [Force]: 1d4+1 damage; +1 missile per
two levels above 1st (max 5), medium range.
Orb of Cold, Lesser [Cold]: Ranged touch deals 1d8
damage + 1d8/two levels beyond 1st (max 5d8), close range. (CA)
Orb of Electricity, Lesser [Electricity]:
Ranged touch deals 1d8 damage + 1d8/two levels beyond 1st
(max 5d8), close range. (CA)
Orb of Fire, Lesser [Fire]: Ranged
touch deals 1d8 damage + 1d8/two levels beyond 1st (max 5d8), close
range. (CA)
Orb of Sound, Lesser [Sonic]:
Ranged touch deals 1d6 damage + 1d6/two levels beyond 1st (max 5d6),
close range. (CA)
Produce Flame [Fire]: 1 min./level torchflame deals
1d6+1/level damage as melee or ranged (120 ft.) touch, -1 min. per
attack.
Shocking Grasp [Electricity]: 1d6/level damage (max
5d6), +3 to atk if metallic.
Color
Spray (Pattern): 15-ft. cone burst knocks
unconscious (0-2 HD, 2d4
rounds), blinds (3-4 HD,
+1d4 rounds),
and/or stuns (5+ HD, +1
round) subjects.
Disguise Self (Glamer): Changes your appearance (+10
to disguise) for 10 min./level.
Silent Image (Figment): Creates single visual
illusion of up to 4+1/level 10-ft. cubes (S) during concentration, long
range.
Ventriloquism (Figment): Throws voice for 1
min./level, close range.
Animate Rope
(Telekinesis): Makes a rope (max 50 +5
ft./level for 1-inch thick) move at
your command (coil, knot, loop, tie and reverse) for 1 round/level,
medium range.
Mage Hand, Greater (Telekinesis):
40-lb., 20-ft. speed, 0-Str telekinesis during concentration, medium
range.
Command
[Language-dependent] (Spirit): Target
obeys command (approach, drop, fall, flee or halt) for 1 round, close
range.
Deathwatch (Spirit): Reveals how
near death (dead, 3- HP, 4+ HP, undead or unliving) creatures
within 30-ft. cone are for 10 min./level.
Divine Favor (Spirit): You gain +1 (luck)
per 3
levels (max +6) to Atk and weapon Dmg for 1 min.
Benign
Transposition (Dimension): Two
willing Large or smaller targets switch
places, medium range. (SC)
Enlarge/Reduce
Person (Alteration):
1-round CT.
Humanoid
increases (height x2, weight x8, Str +1, Dex -1) or decreases (height
1/2, weight 1/8, Str -1, Dex +1) size category (gear changes back if
dropped) for 1 min/level, close range.
Erase (Alteration): Writings (one
scroll or two pages) vanish; close range if mundane; touch with level
check (Dif 15) if magical (fails with natural 1 or 2 or when targeting illusory
script or symbol).
Entangle
[Plant] (Alteration):
Plants entangle
everyone in 40-ft.-radius (DC 20 to break or escape) for 1 min./level,
medium range.
Feather Fall (Dimension): Immediate CT. 1/level
Medium
or smaller
freefalling objects or creatures (1 Large counts as 2 Medium etc.) fall
60 ft./round for 1 round/level, close range.
Alarm,
Greater
(Ward) (100 gp): As alarm, but wards also
coterminous planes.
Fire Trap [Fire] (Ward) (M): Opened object deals
1d4
+1/level damage.
Sepia Snake Sigil (Ward) (M): Creates text symbol
that
immobilizes reader.
Shield Other (Protection) (F): You take half of
subject's damage.
Silence (Ward):
Negates sound in 15-ft. radius.
Snare [Plant]
(Ward): Creates a magic booby
trap.
Acid
Arrow [Acid] (Creation): Ranged touch
attack;
2d4 damage for 1 round +1 round/three levels.
Corrosive Weapon [Acid] (Creation): Weapon touched
deals +1d6
acid damage with each hit for 1 min./lvl.
Fog Cloud [Water] (Weather): Fog obscures vision.
Glitterdust [Earth] (Creation): Blinds creatures,
outlines
invisible creatures.
Gust of Wind
[Air] (Weather):
Blows away or knocks
down smaller creatures.
Web [Animal] (Creation): Fills 20-ft.-radius spread
with
sticky spiderwebs.
Aid (Charm): Touched
subject gains +1 (morale) to
atk and saves
against charms, 1d8 temporary hp +1/level (max +10) for 1 min./level.
Animal Messenger [Animal]
(Compulsion): Sends a Tiny
animal at close range to specified place for 1 day/level.
Animal Trance [Animal]
(Charm): Fascinates 2d6 HD
of
animals.
Calm Emotions (Charm): Calms creatures, negating
emotion effects.
Daze Monster (Compulsion): Creature of 6 HD
or less at medium range loses next action.
Enthrall [Language-Dependant, Sonic] (Charm):
Captivates all within 100 ft. + 10 ft./level.
Heroism (Charm): Gives +2 on attack rolls,
saving throws, skill checks.
Hold Animal [Animal]
(Compulsion): Paralyzes one
animal for
1 round/level.
Hold Person (Compulsion): Paralyzes one humanoid for
1 round/level.
Rage (Charm): Gives +2 to Str and Con, +1
on Will saves, –2 to AC.
Scare (Charm): Panics creatures of less
than 6 HD.
Suggestion [Language-dependent] (Compulsion):
Compels subject to follow stated course of action.
Touch of Idiocy (Compulsion): Subject takes 1d6
points of Int, Wis, and Cha damage.
Zone of Truth (Compulsion): Subjects within range
cannot lie.
Chill Metal [Cold]:
Cold metal damages
those who
touch it.
Flaming Weapon [Fire]: Weapon touched deals +1d6
fire damage with each hit for 1 min./lvl.
Frost Weapon [Cold]: Weapon touched deals +1d6 cold
damage with each hit for 1 min./lvl.
Heat Metal [Fire]: Make metal so hot it damages
those who touch it.
Flame Blade [Fire]: Touch attack deals 1d8 +1/two
levels damage.
Flaming Sphere [Fire]: Creates rolling ball of fire,
2d6 damage, lasts 1 round/level.
Pyrotechnics [Fire]: Turns fire into
blinding light or choking smoke.
Shatter [Sonic]: Sonic vibration damages objects or
crystalline creatures.
Shocking Weapon [Fire]: Weapon touched deals +1d6
eletricity damage with each hit for 1 min./lvl.
Sonic Weapon [Sonic]: Weapon touched deals +1d6
sonic damage with each hit for 1 min./lvl. (CV)
Sound Burst [Sonic]: Deals 1d8 sonic damage to
subjects; may stun them.
Tiny Hut [Force]: Creates shelter for ten creatures.
Blur
(Glamer): Attacks miss subject 20% of
the time.
Magic Mouth (Glamer) (M): Speaks once when
triggered.
Mirror Image (Figment): Creates decoy duplicates of
you (1d4 +1 per three levels, max 8).
Phantom Trap (Glamer) (M): Makes item seem trapped.
Hypnotic Pattern (Pattern): Fascinates (2d4 + level)
HD of creatures.
Illusory Script (Phantasm) (M): Only intended reader
can decipher.
Invisibility (Glamer): Subject is invisible for 1
min./level or until it attacks.
Minor Image (Figment): As silent image, plus some
sound.
Misdirection (Glamer): Misleads mentalisms for one
creature or object.
Silent Armor
(Glamer): Armor touched has no armor check penalty on Hide
and Move Silently checks for 1 hour/level. (CV)
Whispering Wind (Figment): Sends a short
message 1 mile/level.
Knock (Telekinesis):
Opens locked or
magically
sealed door.
Fly, Swift (Telekinesis): Swift CT. Gain fly speed
of
60 ft. for 1 round. (CV)
Levitate (Telekinesis): Target creature of object (up to 100 lb./level) moves up and down at
your direction for 1 min./level, Medium range. (Target needs not be willing and may be prevented from flying.)
Align Weapon
[(alignment)] (Spirit): Weapon gains one
alignment for 1 min./level, unless already aligned.
Command Undead (Spirit): Undead creature obeys your
commands.
Death Knell (Death): Kills dying
creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
False Life (Spirit): Gain 1d10 temporary hp
+1/level
(max +10).
Halt Undead (Spirit): Immobilizes undead for 1
round/level.
Helping Hand (Spirit): Ghostly hand leads subject to
you.
Spectral Hand (Spirit): Creates disembodied glowing
hand to deliver touch attacks.
Spiritual Weapon [(Alignment), Force] (Spirit):
Magic weapon
attacks on its own.
Alter
Self (Polymorph): Assume form of a
similar
creature.
Baleful Transposition (Dimension): Two
Large or smaller subjects connected by a solid object switch
places, medium range. (SC)
Gaseous
Form [Air] (Polymorph): Subject becomes
insubstantial and
can fly slowly.
Haste, Swift (Dimension):
Swift CT. You are hasted for
1
round. (MHB)
Meld into Stone [Earth] (Alteration): You and your
gear merge with stone.
Quench (Alteration): Extinguishes
nonmagical fires or one magic item.
Reduce Animal [Animal]
(Alteration): Shrinks one
willing animal.
Rope Trick (Dimension): As many as eight creatures
hide in extradimensional space.
Secret Page (Alteration): Changes one page to hide
its real content.
Shrink Item (Alteration): Object shrinks to
one-sixteenth size.
Soften Earth and Stone [Earth] (Alteration): Turns
stone to clay or dirt to sand or mud.
Spider Climb (Enhancement): Grants
ability to walk on
walls and ceilings.
Tree Shape [Plant]
(Polymorph): You look exactly
like a tree for 1 hour/level.
Warp Wood [Plant]
(Alteration): Bends wood (shaft,
handle, door, plank).
Wood Shape [Plant]
(Alteration): Rearranges wooden
objects to suit you.
Explosive Runes
[Force] (Ward): Deals 6d6 damage
when read.
Glyph of Warding (Ward)
(M): Inscription harms those who
pass it.
Magic Circle against Chaos/Evil/Good/Law [(Alignment)]
(Restraint):
As protection spells, but 10-ft. radius and 10 min./level.
Acid
Breath [Acid] (Creation): 15-ft. cone deals
1d6/level damage (max 10d6).
Call Lightning
[Electricity] (Weather):
Calls down
lightning bolts (3d6 per bolt) from sky.
Minor Creation (Creation):
Creates one cloth or wood object.
Secure Shelter (Creation): Creates sturdy cottage.
Sleet Storm
[Cold] (Weather): Hampers vision and
movement.
Solid Fog [Water] (Creation): Blocks vision and
slows
movement.
Stinking Cloud [Poison] (Creation):
Nauseating
vapors, 1 round/level.
Wind Wall [Air] (Weather):
Deflects arrows,
smaller
creatures, and gases.
Aid, Mass
(Charm): Subjects within 30-ft. burst gain +1
(morale) to atk and saves
against charms, 1d8 temporary hp +1/level (max +15) for 1 min./level,
close range.
Charm Monster (Charm): Makes monster
believe it is
your ally for 1 day per level.
Confusion (Compulsion): Subjects behave oddly for 1
round/level.
Crushing Despair (Charm): Subjects take
–2 on attack rolls, damage rolls, saves, and checks.
Deep Slumber (Compulsion): Puts 10
HD of creatures
to sleep.
Dominate Animal [Animal]
(Compulsion):
Subject
animal obeys silent mental commands.
Good Hope (Charm): Subjects gain +2 on
attack rolls, damage rolls, saves, and checks.
Fireball [Fire]:
1d6 damage per level,
20-ft. radius.
Flame Arrow [Fire]: Arrows deal +1d6 fire damage.
Lightning Bolt [Electricity]: Electricity deals
1d6/level damage.
Mage Armor, Greater [Force]: Touched
subject gains +6 armor
bonus for 1 hour/level. (SC)
Mage Armor, Mass [Force]: One subject/level gains +4
armor
bonus for 1 hour/level, close range. (SC)
Resonating
Bolt [Sonic]: Sonic energy deals 1d4
damage/level (max 10d4).
Scorching Ray [Fire]: Ranged touch attack deals 4d6
fire damage, +1 ray/four levels (max 3).
Displacement
(Glamer): Attacks miss subject 50%.
Glibness (Glamer): You gain +30 bonus on Bluff
checks, and your lies can escape magical discernment.
Illusory Wall (Figment): Wall, floor, or ceiling
looks real, but anything can pass through.
Invisibility Sphere (Glamer): Makes everyone within
10 ft. invisible.
Major Image (Figment): As silent image, plus sound,
smell and thermal effects.
Phantom
Steed (Shadow): Magic horse appears for 1 hour/level.
Sculpt Sound (Glamer): Creates new sounds
or changes existing ones.
Fly
(Telekinesis): Subject flies at speed
of 60 ft.
Water Walk [Water] (Telekinesis): Subject treads on
water as if solid.
Align Fang
[(Alignment), Animal]
(Spirit):
Touched subject's natural
weapons gain alignment for 1 min./level, unless already aligned. (SC)
Animate Dead [Evil] (Death) (25 gp/HD): Creates
undead
skeletons and zombies.
Bestow Curse (Spirit): –6 to an ability
score; –4 on attack rolls, saves, and checks; or 50% chance
of losing each action.
Prayer (Spirit): Allies +1 luck bonus on most rolls,
enemies –1 penalty.
Remove Curse (Spirit): Frees object or person from
curse.
Searing Light (Spirit): Ray deals 1d8/two levels
damage, more against undead.
Speak with Dead (Spirit): Corpse answers one
question/two levels.
Blink
(Dimension): You randomly vanish and reappear
for 1 round/level.
Haste (Dimension): One creature/level moves faster,
+1
on attack rolls, AC, and Reflex saves.
Slow (Dimension): One subject/level takes only one
action/round, –2 to AC, –2 on attack rolls.
Spike
Growth [Plant]
(Alteration): Creatures in
area take 1d4 damage, may be slowed.
Stone Shape [Earth] (Alteration): Sculpts stone into
any shape.
Antiplant
Shell [Plant] (Restraint):
Keeps animated
plants at
bay.
Dimensional Anchor (Restraint):
Bars extradimensional movement.
Dismissal (Restraint):
Forces a creature to return to native
plane.
Private Sanctum (Ward):
Prevents anyone from viewing
or scrying an area for 24 hours.
Repel Vermin [Animal]
(Protection): Insects,
spiders, and other
vermin stay 10 ft. away.
Shield of Faith, Mass
(Protection):
Allies in 20-ft. burst gain +3 deflection to AC +1 per 6 levels. (MHB)
Arc of
Lightning [Electricity] (Weather): Static electricity
discharge deals 1d6/level damage (max 15d6) to two creatures in a line,
close range. (CA15)
Ice Storm [Cold] (Weather): Hail deals
5d6 damage
in cylinder 40 ft. across.
Major
Creation (Creation): As minor
creation, plus stone and metal.
Orb of Acid [Acid] (Creation): Ranged touch,
1d6/level acid damage and target might be sickened. (CA)
Planar Ally, Lesser [(Alignment),
(Element)] (Calling) (X):
Exchange services with a 6 HD extraplanar creature.
Planar Binding, Lesser [(Alignment), (Element)] (Calling):
Traps extraplanar creature of 6 HD or less until it performs a task.
Cone of Fear (Charm):
Panics subjects within cone,
which flee for 1 round/level.
Dominate
Person (Compulsion): Controls humanoid
telepathically.
Hold
Monster (Compulsion): As hold person, but any
creature.
Fire Shield [Cold or Fire]:
Creatures
attacking you
take fire damage; you're protected from heat or cold.
Interposing Hand [Force]: Hand provides cover
against one opponent.
Orb of Cold [Cold]: Ranged touch, 1d6/level cold
damage and target might be blinded. (CA)
Orb of Electricity [Electricity]: Ranged touch,
1d6/level electricity damage and target might be entangled. (CA)
Orb of Fire [Fire]: Ranged touch, 1d6/level fire
damage and target might be dazed. (CA)
Orb of Force [Force]: Globe of force deals 1d6/level
damage (max 10d6). (CA)
Orb of Sound [Sonic]: Ranged touch, 1d4/level sonic
damage and target might be deafened.
(CA)
Resilient Sphere [Force]: Force globe protects but
traps one subject.
Shout [Sonic]: Deafens all within cone and deals 5d6
sonic damage.
Wall of Fire [Fire]: Deals 2d4 fire damage out to 10
ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage
+1/level.
Wall of Ice [Cold]: Ice plane creates wall with 15
hp +1/level, or hemisphere can trap creatures inside.
Hallucinatory Terrain (Glamer):
Makes one
type of
terrain appear like another (field into forest, or the like).
Invisibility, Greater (Glamer): As invisibility, but
subject can attack and stay invisible.
Phantasmal Killer
(Phantasm): Fearsome
illusion kills subject or deals 3d6 damage.
Rainbow
Pattern (Pattern): Lights fascinate 24
HD of
creatures.
Shadow Conjuration (Shadow): Mimics conjuration
below 4th level, but only 20% real.
Air
Walk [Air] (Telekinesis): Subject
treads on air
as if solid (climb at 45-degree angle).
Control Water [Water] (Telekinesis): Raises or
lowers bodies of water.
Telekinesis (Telekinesis): Moves object, attacks
creature, or hurls object or creature.
Align
Weapon, Mass
[(Alignment)] (Spirit): As align weapon,
but one weapon/level at close range. (MHB)
Chaos Hammer [Chaos] (Spirit): Damages and staggers
lawful creatures.
Command Plants [Plant] (Spirit): Sway the
actions of one or more plant creatures.
Divine Power (Spirit): You gain
attack
bonus, +6
to Str, and 1 hp/level.
Geas, Lesser [Language-dependent] (Spirit):
Commands living target of 7 HD
or less.
Holy Smite [Good] (Spirit):
Damages and blinds evil
creatures.
Order’s Wrath [Law] (Spirit): Damages and
dazes chaotic creatures.
Reincarnate [Animal]
(Life): Brings dead
subject
back in a random body.
Revenance (Life): Restores dead creature
to life for 1 min./level. (CD)
Unholy Blight [Evil] (Spirit): Damages and sickens
good creatures.
Benign Polymorph (Polymorph):
Gives one
willing subject a
new form.
Dimension Door (Dimension): Teleports you
short
distance.
Enlarge Person, Mass (Alteration): Enlarges several
creatures.
Giant Vermin [Animal]
(Polymorph): Turns
centipedes, scorpions, or spiders into giant vermin.
Reduce
Person, Mass (Alteration): Reduces several
creatures.
Secret Chest (Dimension) (F): Hides expensive chest
on
Ethereal Plane; you retrieve it at will.
Spike Stones [Earth] (Alteration): Creatures in area
take 1d8 damage, may be slowed.
Stoneskin (Alteration) (M): Ignore 10 points of
damage per
attack.
Dispel Chaos/Evil/Good/Law
[(Alignment)] (Protection):
+4 bonus
against attacks.
Guards and Wards (Ward): Array of magic effects
protect
area.
Zone of Silence (Ward):
Keeps eavesdroppers from
overhearing conversations.
Call Lightning
Storm [Electricity] (Weather):
As call
lightning, but 5d6 damage per bolt.
Cloudkill
[Poison] (Creation): Kills 3 HD
or less;
4–6 HD save or die, 6+ HD take Con damage.
Control Winds
[Air] (Weather):
Change wind
direction and speed.
Wall of Stone [Earth] (Creation): Creates a stone
wall that can be shaped.
Charm Person, Mass (Charm):
As charm
person, but all
within 30 ft.
Feeblemind (Compulsion): Subject's Int and Cha drop
to 1.
Mind Fog (Compulsion): Subjects in fog get
–10 to Wis and Will checks.
Modify Memory (Compulsion): Changes 5 minutes of
subject's memories.
Symbol of Sleep (M) (Compulsion): Triggered rune
puts nearby creatures into catatonic slumber.
Cone of Cold [Cold]:
1d6/level cold damage.
Dragon Breath [(Energy), Evil/Good]: You choose a
dragon type and mimic its breath weapon. (CD)
Forceful Hand [Force]: Hand pushes creatures away.
Lightning Balls
[Electricity]: You direct floating balls of lightning for 1
round/level, for at least 1d6 damage per ball (max 1d6 per 2 levels). (UE)
Wall of Force [Force]: Wall is immune to damage.
Dream
(Phantasm): Sends message to anyone sleeping.
False
Vision (Glamer) (M): Fools scrying
with an
illusion.
Mirage Arcana (Glamer): As hallucinatory terrain,
plus structures.
Nightmare
[Evil] (Phantasm): Sends vision dealing
1d10 damage, fatigue.
Persistent Image (Figment): As major image, but no
concentration required.
Seeming (Glamer): Changes appearance of one person
per two levels.
Shadow Evocation (Shadow): Mimics evocation below
4th level, but only 20% real.
Animate
Objects (Telekinesis): Objects
attack your
foes.
Fly, Mass (Telekinesis): One creature/level flies at
speed of 60 ft. (CA)
Overland Flight (Telekinesis): You fly at a speed of
40 ft. and can hustle over long distances.
Levitate, Mass
(Telekinesis): Creatures in 20-ft. burst lose flying ability.
Align
Fang, Mass
[(Alignment), Animal]
(Spirit): As align fang,
but 1 subject/level at close range. (SC)
Atonement (Spirit) (500 gp focus, 500 xp if deliberate fault):
Removes burden of
misdeeds from
subject.
Awaken (Spirit) (250 XP): Animal or tree
touched gains humanlike sentience and is friendly to you.
Command,
Greater [Language-dependent] (Spirit):
As command, but affects one subject/level.
Geas/Quest
[Language-dependent] (Spirit): As
lesser geas, plus it affects any living target.
Hallow/Unhallow
[Good/Evil] (Spirit) (1,000 gp +1,000/spell
level): Designates location as
holy or unholy.
Magic Jar (Spirit) (100 gp focus): Enables
possession of
another creature.
Mark of Justice (Spirit): Designates action that
will trigger curse on subject.
Raise Dead (Life) (5,000
gp): Restores life to
subject who died as long as one day/level ago.
Revivify (Life): Restore recently dead to
life with no level loss. (MHB)
Righteous
Might (Spirit): Your size increases, and
you gain combat bonuses.
Slay Living (Death): Touch attack kills
subject.
Symbol of Pain [Evil] (Ruin) (1,000 gp):
Triggered rune
wracks nearby creatures with pain.
Baleful
Polymorph (Polymorph): Transforms
subject
into harmless animal.
Blink, Greater (Dimension): As blink,
but your attacks don't miss, you don't materialize inside objects and
you may prepare to avoid any attack.
Fabricate (Alteration): Transforms raw materials
into finished items.
Passwall (Alteration): Creates passage through wood
or stone wall.
Plane Shift (Dimension) (F): As many as eight
subjects
travel to another plane.
Teleport (Dimension): Instantly transports you as
far
as 100 miles/level.
Transmute Mud to Rock [Earth] (Alteration):
Transforms two 10-ft. cubes per level.
Transmute Rock to Mud [Earth] (Alteration):
Transforms two 10-ft. cubes per level.
Antilife Shell (Restraint):
10-ft. field hedges out
living creatures.
Banishment (Restraint):
Banishes 2 HD/level of extraplanar
creatures.
Forbiddance (M) (Ward): Blocks planar travel,
damages
creatures of different alignment.
Glyph of Warding, Greater (Ward): As glyph of
warding, but
up to 10d8 damage or 6th-level spell.
Repel Wood [Plant] (Restraint): Pushes away
wooden objects.
Repulsion (Restraint):
Creatures can't approach you.
Sequester (Restraint):
Subject is invisible to sight and
scrying; renders creature comatose.
Acid Fog
[Acid] (Creation): Fog deals acid
damage.
Control
Weather [Air]
(Weather):
Changes weather in
local area.
Planar Ally [(Alignment), (Element)] (Calling) (X):
As lesser planar ally, but up to 12 HD.
Planar Binding [(Alignment), (Element)] (Calling):
As lesser planar binding, but up to 12 HD.
Wall of Iron [Earth] (Creation) (M):
30 hp/four levels; can topple onto foes.
Eyebite (Charm): Target becomes panicked,
sickened, and comatose.
Heroism, Greater (Charm): Gives +4
bonus on
attack rolls, saves, skill checks; immunity to charms; temporary hp.
Hold Person, Mass (Compulsion): As hold person, but
all within 30 ft.
Song of Discord [Sonic] (Compulsion): Forces targets
to attack each other.
Suggestion, Mass [Language-dependent] (Compulsion):
As suggestion, plus one subject/level.
Symbol of Fear (Charm) (M): Triggered rune
panics nearby creatures.
Symbol of Persuasion (M) (Charm): Triggered rune
charms nearby creatures.
Blade Barrier [Force]:
Wall of blades deals
1d6/level damage.
Chain Lightning [Electricity]: 1d6/level damage; 1
secondary bolt/level each deals half damage.
Delayed Blast Fireball [Fire]: 1d6/level fire
damage; you can postpone blast for 5 rounds.
Fire Seeds [Fire]: Acorns and berries become
grenades and bombs.
Freezing Sphere [Cold]: Freezes water or deals cold
damage.
Grasping Hand [Force]: Hand provides cover, pushes,
or grapples.
Mislead (Figment, Glamer):
Turns you
invisible and
creates illusory double.
Permanent Image (Figment): Includes sight, sound,
and smell.
Programmed Image (Figment) (M): As major image, plus
triggered by event.
Shadow Walk (Shadow): Step into shadow to travel
rapidly.
Veil (Glamer): Changes appearance of group of
creatures.
Circle of
Death (Death) (500 gp): Kills
1d4/level HD of creatures.
Create Undead [Evil] (Death) (60 gp/HD): Creates
ghouls,
ghasts, mummies, or mohrgs.
Liveoak [Plant] (Life): Oak becomes treant
guardian.
Undeath to Death (Life) (500 gp): Destroys
1d4/level HD of undead (max 20d4).
Disintegrate
(Alteration): Makes one
creature or
object vanish.
Flesh to Stone (Alteration): Turns subject creature
into statue.
Ironwood [Plant] (Alteration): Magic wood is
strong as steel.
Move Earth [Earth] (Alteration): Digs trenches and
build hills.
Phase Door (Dimension): Creates an invisible passage
through wood or stone.
Stone to Flesh (Alteration): Restores petrified
creature.
Transport via Plants [Plant] (Dimension): Move
instantly from one plant to another of the same kind.
Wind Walk [Air] (Polymorph): You and your allies
turn vaporous and travel fast.
Word of Recall (Dimension): Teleports you back to
designated place.
Dimensional
Lock (Ward):
Teleportation and
interplanar
travel blocked for one day/level.
Mind Blank
(Protection): Subject is immune to mental/emotional
magic and scrying.
Spell Turning (Protection):
Reflect 1d4+6 spell levels back at
caster.
Earthquake
[Earth] (Weather):
Intense
tremor
shakes 5-ft./level radius.
Fire Storm [Fire] (Weather):
Deals 1d6/level fire
damage.
Instant Calling (Calling) (M): Prepared
object
appears in your hand.
Whirlwind
[Air] (Weather):
Cyclone deals damage and can pick up creatures.
Charm Monster, Mass (Charm):
As charm
monster, but
all within 30 ft.
Insanity (Compulsion): Subject suffers continuous
confusion.
Irresistible Dance (Compulsion): Forces subject to
dance.
Power Word Blind (Compulsion): Blinds creature with
200 hp or less.
Symbol of Stunning (Compulsion) (M): Triggered rune
stuns nearby creatures.
Clenched Fist
[Force]: Large hand provides
cover,
pushes, or attacks your foes.
Forcecage [Force] (M): Cube or cage of force
imprisons all inside.
Mage Sword [Force] (F): Floating magic blade strikes
opponents.
Prismatic Spray [(Varies)]: Rays hit subjects with
variety of effects.
Shout, Greater [Sonic]: Devastating yell deals 10d6
sonic damage; stuns creatures, damages objects.
Sympathetic Vibration [Sonic]: Deals 2d10
damage/round to freestanding structure.
Invisibility, Mass (Glamer):
As
invisibility, but
affects all in range.
Project Image (Figment): Illusory double can talk
and cast spells.
Shadow Conjuration, Greater (Shadow): As shadow
conjuration, but up to 6th level and 60% real.
Simulacrum (Shadow) (M, X): Creates partially real
double of a creature.
Animate
Plants [Plant] (Life: One
or more
plants animate and fight for you.
Bestow Curse, Greater (Spirit): Touched subject has
one
ability score
reduced to 1; or -6 to two abilities; or -8 to atks,
saves and checks; or 75% of no action. (SC)
Blasphemy [Evil, Sonic] (Spirit): Kills, paralyzes,
weakens, or dazes nonevil subjects.
Changestaff [Plant] (Life): Your staff
becomes a
treant on command.
Control Undead (Spirit): Undead don't attack you
while under your command.
Destruction (Death) (500 gp focus): Kills subject
and
destroys remains.
Dictum [Law, Sonic] (Spirit): Kills, paralyzes,
slows, or deafens nonlawful subjects.
Finger of Death (Death): Kills one subject.
Holy Word [Good, Sonic] (Spirit): Kills, paralyzes,
blinds, or deafens nongood subjects.
Limited Wish (Spirit) (300 xp): Alters
reality—within spell limits.
Resurrection (Life) (10,000 gp): Fully restore
dead subject.
Word of Chaos [Chaos, Sonic] (Spirit): Kills,
confuses, stuns, or deafens nonchaotic subjects.
Ethereal Jaunt
(Dimension): You become
ethereal for 1
round/level.
Ghostform (Polymorph): You assume incorporeal form
and
gain some incorporeal traits and bonuses. (CA)
Refuge (Dimension) (M): Alters item to transport its
possessor to you.
Reverse Gravity (Dimension): Objects and creatures
fall upward.
Teleport, Greater (Dimension): As teleport, but no
range limit and no off-target arrival.
Teleport Object (Dimension): As teleport, but
affects
a touched object.
Transmute Metal to Wood [Earth, Plant] (Alteration):
Metal
within 40 ft. becomes wood.
Cloak
of Chaos [Chaos] (Protection)
(F): +4 to AC, +4
resistance,
and SR 25 against lawful spells.
Holy Aura [Good] (Protection)
(F): +4 to AC, +4 resistance, and
SR 25 against evil spells.
Prismatic Wall (Ward): Wall's colors have array of
effects.
Repel Metal or Stone [Earth] (Protection):
Pushes away metal and
stone.
Shield of Law [Law] (Protection)
(F): +4 to AC, +4 resistance,
and SR 25 against chaotic spells.
Unholy Aura [Evil] (Protection)
(F): +4 to AC, +4 resistance, and
SR 25 against good spells.
Incendiary
Cloud [Fire] (Creation): Cloud
deals 4d6
fire damage/round.
Planar Ally, Greater [(Alignment), (Element)]
(Calling) (X):
As lesser planar ally, but up to 18 HD.
Planar Binding, Greater [(Alignment), (Element)] (Calling):
As lesser planar binding, but up to 18 HD.
Storm of
Vengeance (Weather):
Storm rains
acid, lightning, and hail.
Antipathy (Compulsion):
Object or location
affected
by spell repels certain creatures.
Binding (Compulsion) (M): Utilizes an array of
techniques to imprison a creature.
Demand (Compulsion): As sending, plus you can send
suggestion.
Hold Monster, Mass (Compulsion): As hold monster,
but all within 30 ft.
Power Word Stun (Compulsion): Stuns creature with
150 hp or less.
Symbol of Insanity (Compulsion) (M): Triggered rune
renders nearby creatures insane.
Sympathy (Compulsion) (F): Object or location
attracts certain creatures.
Crushing Hand [Force]:
Large hand provides
cover,
pushes, or crushes your foes.
Polar Ray [Cold]: Ranged touch attack deals
1d6/level cold damage.
Telekinetic Sphere [Force]: As resilient sphere, but
you move sphere telekinetically.
Invisibility, Supreme
(Glamer): Subject is invisibile to sight, hearing and scent
for 1 min./level, and can attack. (CA)
Scintillating Pattern (Pattern): Twisting colors
confuse, stun, or render unconscious.
Screen (Glamer): Illusion hides area from vision,
scrying.
Shadow Evocation, Greater (Shadow): As shadow
evocation, but up to 7th level and 60% real.
Awaken, Mass
(Life) (250 xp/subject): As awaken,
but one per 3 levels subjects of same kind at medium range. (SC)
Clone (Life) (M, F): Duplicate
awakens
when original dies.
Create Greater Undead [Evil] (Death) (M): Create
shadows, wraiths, spectres, or devourers.
Control Plants [Plant] (Spirit): Control actions of
one or more plant creatures.
Implosion (Death): Kills one
creature/round.
Symbol of Death (Death) (M): Triggered
rune slays nearby creatures.
Trap the Soul (Spirit) (M, F): Imprisons subject
within gem.
True Resurrection (Life) (M): As
resurrection, plus remains aren't needed.
Animal
Shapes [Animal] (Polymorph):
One
ally/level
polymorphs into chosen animal.
Maze (Dimension): Traps subject in extradimensional
maze.
Polymorph Any Object (Polymorph): Changes any
subject into anything else.
Temporal Stasis (Dimension) (M): Puts subject into
suspended animation.
Imprisonment
(Restraint): Entombs subject
beneath the earth.
Prismatic Sphere (Protection): As prismatic wall,
but surrounds
on all sides.
Dominate Monster (Compulsion):
As dominate
person,
but any creature.
Power Word Kill [Death] (Compulsion): Kills one
creature with 100 hp or less.
Meteor Swarm [Fire]: Four exploding spheres each deal 6d6 fire damage.
Shades (Shadow): As
shadow conjuration, but
up to
8th level and 80% real.
Weird (Phantasm): As phantasmal
killer, but affects all within 30 ft.
Astral Projection (Telepathy) (M):
Projects
you and
companions onto Astral Plane.
Soul
Bind (Spirit) (F): Traps newly dead
soul to
prevent resurrection.
Wail of the Banshee [Sonic] (Death): Kills
one creature/level.
Wish/Miracle
(Spirit) (X): As limited wish, but with fewer limits.
Etherealness (Dimension):
Travel to Ethereal
Plane
with companions.
Gate
(Dimension) (X): Connects two
planes
for travel or summoning.
Shapechange (Polymorph) (F): Transforms you
into
any creature, and change forms once per round.
Teleportation Circle (Dimension) (M): Circle
teleports
any creature inside to designated spot.
Time Stop (Dimension): You act freely for
1d4+1 rounds.