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Magias

 

(Em desenvolvimento!)

Lista de Magias Complexas

Abaixo estão relacionadas todas as magias complexas com os seus devidos descritores e subescolas. O descritor [Efeito Mental] foi omitido da lista de magias, mas está indicado na lista de subescolas.

0TH-LEVEL

Conjuration

Acid Splash [Acid] (Creation): Ranged touch attack deals 1d3 damage, close range.
Create Water [Water] (Creation): Creates 2 gallons/level of pure water, close range.

Enchantment

Daze Person (Compulsion): Humanoid target of 4 HD or less is dazed (loses action for 1 round), close range.

Evocation

Ray of Frost [Cold]: Ranged touch deals 1d3 damage, close range.

Illusion

Ghost Sound (Figment): Figment sounds for 1 round/level, close range.
Message [Language-dependent] (Glamer): Whispered conversation at medium range with one creature/level for 10 min./level.

Mentalism

Mage Hand (Telekinesis): 5-lb., 15-ft. speed telekinesis during concentration, close range.
Open/Close (Telekinesis): Opens or closes things of up to 30 lb., close range.

Necromancy

Disrupt Undead (Spirit): Ray deals 1d6 damage to undead, close range.
Virtue (Spirit): Touched target gains 1 temporary hp for 1 min.

1ST-LEVEL

Abjuration

Alarm (Ward): Mental or audible alarm wards 20-ft. radius emanation area for 2 hours/level, close range.
Arcane Lock (Ward) (25 gp): Door, chest or portal touched (up to 30 sq. ft./level) is magically locked (break DC +10).
Hide from Undead (Protection): Undead can't perceive 1/level touched targets for 10 min./level or until one attacks.
Hide from Animals [Animal] (Protection): Animals can't perceive 1/level touched targets for 10 min./level or until one attacks.
Hold Portal (Ward): Holds door at medium range shut for 1 min./level.
Protection from Alignment [(Opposite Alignment)] (Restraint): Touched target gains +2 to AC and saves against alignment for 1 min./level; also supresses mind control and hedges out summoned creatures.
Sanctuary (Restraint): Touched target cannot be attacked until she attacks or 1 round/level.
Shield of Faith (Protection): Touched target gains +2 (deflection) +1 per 6 levels (max +5) to AC.

Conjuration

Grease (Creation): Makes one object (+10 to escape or grapple) or 10-ft. square slippery (Balance DC 10) for 1 round/level, close range.
Obscuring Mist [Water] (Weather): Fog surrounds you (20-ft. spread) for 1 min./level; dispersed in 4 round by moderate wind, 1 round by strong wind; consumed by fire.
Orb of Acid, Lesser [Acid] (Creation): Ranged touch attack deals 1d8 acid damage + 1d8/two levels beyond 1st (max 5d8), close range. (CA)

Enchantment

Calm Animals [Animal] (Charm): Calms (2d4 + level) HD of animals of single kind within 15-ft diameter for 1 min./level, close range.
Cause Fear (Charm): Target of 5 HD becomes frightened for 1d4 rounds (or shaken 1 round), close range.
Charm Animal [Animal] (Charm): Makes one animal your friend for 1 hour/level (+5 to save if threatened), close range.
Charm Person (Charm): As charm animal but targets one humanoid.
Doom (Charm): Target becomes shaken for 1 min./level, medium range.
Hideous Laughter (Compulsion): Intelligent target loses actions for 1 round/level (+4 to save if different type), close range.
Hypnotism (Charm): 1-round CT. Fascinates 2d4 HD of creatures (two steps more friendly; save +2 in combat, save -2 if single target), close range.
Inspire Competence (Charm): Target gains a +2 competence bonus on one skill check during concentration (max 2 min.), close range.
Instill Courage/Despair (Charm): Targets in 50-ft. burst gain +1 or -1 (morale) to Atk and saves against charms for 1 min./level.
Lesser Confusion (Compulsion): Target is confused for 1 round, close range.
Remove Fear (Charm): Suppresses fear or gives +4 (morale) to saves against charms for 1 target +1 per 4 levels for 10 min., close range.
Sleep (Compulsion): 1-round CT. 4 HD of creatures in 20-ft. burst become inconscious for 1 min./level, medium range.
Stupor (Compulsion): One helpless target is put in a state that allows him to be moved but take no other actions. (BoVD)

Evocation

Burning Hands [Fire]: 15-ft. cone burst deals 1d4/level damage (max 5d4).
Floating Disk [Force]: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level, close range.
Mage Armor [Force]: Touched target gains +4 (armor) to AC for 1 hour/level.
Mage Shield [Force]: Invisible disc gives you +4 (shield) to AC for 1 min./level, blocks magic missiles.
Magic Missile [Force]: 1d4+1 damage; +1 missile per two levels above 1st (max 5), medium range.
Orb of Cold, Lesser [Cold]: Ranged touch deals 1d8 damage + 1d8/two levels beyond 1st (max 5d8), close range. (CA)
Orb of Electricity, Lesser [Electricity]: Ranged touch deals 1d8 damage + 1d8/two levels beyond 1st (max 5d8), close range. (CA)
Orb of Fire, Lesser [Fire]: Ranged touch deals 1d8 damage + 1d8/two levels beyond 1st (max 5d8), close range. (CA)
Orb of Sound, Lesser [Sonic]: Ranged touch deals 1d6 damage + 1d6/two levels beyond 1st (max 5d6), close range. (CA)
Produce Flame [Fire]: 1 min./level torchflame deals 1d6+1/level damage as melee or ranged (120 ft.) touch, -1 min. per attack.
Shocking Grasp [Electricity]: 1d6/level damage (max 5d6), +3 to atk if metallic.

Illusion

Color Spray (Pattern): 15-ft. cone burst knocks unconscious (0-2 HD, 2d4 rounds), blinds (3-4 HD, +1d4 rounds), and/or stuns (5+ HD, +1 round) subjects.
Disguise Self (Glamer): Changes your appearance (+10 to disguise) for 10 min./level.
Silent Image (Figment): Creates single visual illusion of up to 4+1/level 10-ft. cubes (S) during concentration, long range.
Ventriloquism (Figment): Throws voice for 1 min./level, close range.

Mentalism

Animate Rope (Telekinesis): Makes a rope (max 50 +5 ft./level for 1-inch thick) move at your command (coil, knot, loop, tie and reverse) for 1 round/level, medium range.
Mage Hand, Greater (Telekinesis): 40-lb., 20-ft. speed, 0-Str telekinesis during concentration, medium range.

Necromancy

Command [Language-dependent] (Spirit): Target obeys command (approach, drop, fall, flee or halt) for 1 round, close range.
Deathwatch (Spirit): Reveals how near death (dead, 3- HP, 4+ HP, undead or unliving) creatures within 30-ft. cone are for 10 min./level.
Divine Favor (Spirit): You gain +1 (luck) per 3 levels (max +6) to Atk and weapon Dmg for 1 min.

Transmutation

Benign Transposition (Dimension): Two willing Large or smaller targets switch places, medium range. (SC)
Enlarge/Reduce Person (Alteration): 1-round CT. Humanoid increases (height x2, weight x8, Str +1, Dex -1) or decreases (height 1/2, weight 1/8, Str -1, Dex +1) size category (gear changes back if dropped) for 1 min/level, close range.
Erase (Alteration): Writings (one scroll or two pages) vanish; close range if mundane; touch with level check (Dif 15) if magical (fails with natural 1 or 2 or when targeting illusory script or symbol).
Entangle [Plant] (Alteration):
Plants entangle everyone in 40-ft.-radius (DC 20 to break or escape) for 1 min./level, medium range.
Feather Fall (Dimension): Immediate CT. 1/level Medium or smaller freefalling objects or creatures (1 Large counts as 2 Medium etc.) fall 60 ft./round for 1 round/level, close range.

2ND-LEVEL

Abjuration

Alarm, Greater (Ward) (100 gp): As alarm, but wards also coterminous planes.
Fire Trap [Fire] (Ward) (M): Opened object deals 1d4 +1/level damage.
Sepia Snake Sigil (Ward) (M): Creates text symbol that immobilizes reader.
Shield Other (Protection) (F): You take half of subject's damage.
Silence (Ward): Negates sound in 15-ft. radius.
Snare [Plant] (Ward): Creates a magic booby trap.

Conjuration

Acid Arrow [Acid] (Creation): Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Corrosive Weapon [Acid] (Creation): Weapon touched deals +1d6 acid damage with each hit for 1 min./lvl.
Fog Cloud [Water] (Weather): Fog obscures vision.
Glitterdust [Earth] (Creation): Blinds creatures, outlines invisible creatures.
Gust of Wind [Air] (Weather): Blows away or knocks down smaller creatures.
Web [Animal] (Creation): Fills 20-ft.-radius spread with sticky spiderwebs.

Enchantment

Aid (Charm): Touched subject gains +1 (morale) to atk and saves against charms, 1d8 temporary hp +1/level (max +10) for 1 min./level.
Animal Messenger [Animal] (Compulsion): Sends a Tiny animal at close range to specified place for 1 day/level.
Animal Trance [Animal] (Charm): Fascinates 2d6 HD of animals.
Calm Emotions (Charm): Calms creatures, negating emotion effects.
Daze Monster (Compulsion): Creature of 6 HD or less at medium range loses next action.
Enthrall [Language-Dependant, Sonic] (Charm): Captivates all within 100 ft. + 10 ft./level.
Heroism (Charm): Gives +2 on attack rolls, saving throws, skill checks.
Hold Animal [Animal] (Compulsion): Paralyzes one animal for 1 round/level.
Hold Person (Compulsion): Paralyzes one humanoid for 1 round/level.
Rage (Charm): Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Scare (Charm): Panics creatures of less than 6 HD.
Suggestion [Language-dependent] (Compulsion): Compels subject to follow stated course of action.
Touch of Idiocy (Compulsion): Subject takes 1d6 points of Int, Wis, and Cha damage.
Zone of Truth (Compulsion): Subjects within range cannot lie.

Evocation

Chill Metal [Cold]: Cold metal damages those who touch it.
Flaming Weapon [Fire]: Weapon touched deals +1d6 fire damage with each hit for 1 min./lvl.
Frost Weapon [Cold]: Weapon touched deals +1d6 cold damage with each hit for 1 min./lvl.
Heat Metal [Fire]: Make metal so hot it damages those who touch it.
Flame Blade [Fire]: Touch attack deals 1d8 +1/two levels damage.
Flaming Sphere [Fire]: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Pyrotechnics [Fire]: Turns fire into blinding light or choking smoke.
Shatter [Sonic]: Sonic vibration damages objects or crystalline creatures.
Shocking Weapon [Fire]: Weapon touched deals +1d6 eletricity damage with each hit for 1 min./lvl.
Sonic Weapon [Sonic]: Weapon touched deals +1d6 sonic damage with each hit for 1 min./lvl. (CV)
Sound Burst [Sonic]: Deals 1d8 sonic damage to subjects; may stun them.
Tiny Hut [Force]: Creates shelter for ten creatures.

Illusion

Blur (Glamer): Attacks miss subject 20% of the time.
Magic Mouth (Glamer) (M): Speaks once when triggered.
Mirror Image (Figment): Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Phantom Trap (Glamer) (M): Makes item seem trapped.
Hypnotic Pattern (Pattern): Fascinates (2d4 + level) HD of creatures.
Illusory Script (Phantasm) (M): Only intended reader can decipher.
Invisibility (Glamer): Subject is invisible for 1 min./level or until it attacks.
Minor Image (Figment): As silent image, plus some sound.
Misdirection (Glamer): Misleads mentalisms for one creature or object.
Silent Armor (Glamer): Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level. (CV)
Whispering Wind (Figment): Sends a short message 1 mile/level.

Mentalism

Knock (Telekinesis): Opens locked or magically sealed door.
Fly, Swift (Telekinesis): Swift CT. Gain fly speed of 60 ft. for 1 round. (CV)
Levitate (Telekinesis): Target creature of object (up to 100 lb./level) moves up and down at your direction for 1 min./level, Medium range. (Target needs not be willing and may be prevented from flying.)

Necromancy

Align Weapon [(alignment)] (Spirit): Weapon gains one alignment for 1 min./level, unless already aligned.
Command Undead (Spirit): Undead creature obeys your commands.
Death Knell (Death): Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
False Life (Spirit): Gain 1d10 temporary hp +1/level (max +10).
Halt Undead (Spirit): Immobilizes undead for 1 round/level.
Helping Hand (Spirit): Ghostly hand leads subject to you.
Spectral Hand (Spirit): Creates disembodied glowing hand to deliver touch attacks.
Spiritual Weapon [(Alignment), Force] (Spirit): Magic weapon attacks on its own.

Transmutation

Alter Self (Polymorph): Assume form of a similar creature.
Baleful Transposition (Dimension): Two Large or smaller subjects connected by a solid object switch places, medium range. (SC)
Gaseous Form [Air] (Polymorph): Subject becomes insubstantial and can fly slowly.
Haste, Swift (Dimension): Swift CT. You are hasted for 1 round. (MHB)
Meld into Stone [Earth] (Alteration): You and your gear merge with stone.
Quench (Alteration): Extinguishes nonmagical fires or one magic item.
Reduce Animal [Animal] (Alteration): Shrinks one willing animal.
Rope Trick (Dimension): As many as eight creatures hide in extradimensional space.
Secret Page (Alteration): Changes one page to hide its real content.
Shrink Item (Alteration): Object shrinks to one-sixteenth size.
Soften Earth and Stone [Earth] (Alteration): Turns stone to clay or dirt to sand or mud.
Spider Climb (Enhancement): Grants ability to walk on walls and ceilings.
Tree Shape [Plant] (Polymorph): You look exactly like a tree for 1 hour/level.
Warp Wood [Plant] (Alteration): Bends wood (shaft, handle, door, plank).
Wood Shape [Plant] (Alteration): Rearranges wooden objects to suit you.

3RD-LEVEL

Abjuration

Explosive Runes [Force] (Ward): Deals 6d6 damage when read.
Glyph of Warding (Ward) (M): Inscription harms those who pass it.
Magic Circle against Chaos/Evil/Good/Law [(Alignment)] (Restraint): As protection spells, but 10-ft. radius and 10 min./level.

Conjuration

Acid Breath [Acid] (Creation): 15-ft. cone deals 1d6/level damage (max 10d6).
Call Lightning [Electricity] (Weather): Calls down lightning bolts (3d6 per bolt) from sky.
Minor Creation (Creation): Creates one cloth or wood object.
Secure Shelter (Creation): Creates sturdy cottage.
Sleet Storm [Cold] (Weather): Hampers vision and movement.
Solid Fog [Water] (Creation): Blocks vision and slows movement.
Stinking Cloud [Poison] (Creation): Nauseating vapors, 1 round/level.
Wind Wall [Air] (Weather): Deflects arrows, smaller creatures, and gases.

Enchantment

Aid, Mass (Charm): Subjects within 30-ft. burst gain +1 (morale) to atk and saves against charms, 1d8 temporary hp +1/level (max +15) for 1 min./level, close range.
Charm Monster (Charm): Makes monster believe it is your ally for 1 day per level.
Confusion (Compulsion): Subjects behave oddly for 1 round/level.
Crushing Despair (Charm): Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Deep Slumber (Compulsion): Puts 10 HD of creatures to sleep.
Dominate Animal [Animal] (Compulsion): Subject animal obeys silent mental commands.
Good Hope (Charm): Subjects gain +2 on attack rolls, damage rolls, saves, and checks.

Evocation

Fireball [Fire]: 1d6 damage per level, 20-ft. radius.
Flame Arrow [Fire]: Arrows deal +1d6 fire damage.
Lightning Bolt [Electricity]: Electricity deals 1d6/level damage.
Mage Armor, Greater [Force]: Touched subject gains +6 armor bonus for 1 hour/level. (SC)
Mage Armor, Mass [Force]: One subject/level gains +4 armor bonus for 1 hour/level, close range. (SC)
Resonating Bolt [Sonic]: Sonic energy deals 1d4 damage/level (max 10d4).
Scorching Ray [Fire]: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

Illusion

Displacement (Glamer): Attacks miss subject 50%.
Glibness (Glamer): You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
Illusory Wall (Figment): Wall, floor, or ceiling looks real, but anything can pass through.
Invisibility Sphere (Glamer): Makes everyone within 10 ft. invisible.
Major Image (Figment): As silent image, plus sound, smell and thermal effects.
Phantom Steed (Shadow): Magic horse appears for 1 hour/level.
Sculpt Sound (Glamer): Creates new sounds or changes existing ones.

Mentalism

Fly (Telekinesis): Subject flies at speed of 60 ft.
Water Walk [Water] (Telekinesis): Subject treads on water as if solid.

Necromancy

Align Fang [(Alignment), Animal] (Spirit): Touched subject's natural weapons gain alignment for 1 min./level, unless already aligned. (SC)
Animate Dead [Evil] (Death) (25 gp/HD): Creates undead skeletons and zombies.
Bestow Curse (Spirit): –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Prayer (Spirit): Allies +1 luck bonus on most rolls, enemies –1 penalty.
Remove Curse (Spirit): Frees object or person from curse.
Searing Light (Spirit): Ray deals 1d8/two levels damage, more against undead.
Speak with Dead (Spirit): Corpse answers one question/two levels.

Transmutation

Blink (Dimension): You randomly vanish and reappear for 1 round/level.
Haste (Dimension): One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Slow (Dimension): One subject/level takes only one action/round, –2 to AC, –2 on attack rolls.
Spike Growth [Plant] (Alteration): Creatures in area take 1d4 damage, may be slowed.
Stone Shape [Earth] (Alteration): Sculpts stone into any shape.

4TH-LEVEL

Abjuration

Antiplant Shell [Plant] (Restraint): Keeps animated plants at bay.
Dimensional Anchor (Restraint): Bars extradimensional movement.
Dismissal (Restraint): Forces a creature to return to native plane.
Private Sanctum (Ward): Prevents anyone from viewing or scrying an area for 24 hours.
Repel Vermin [Animal] (Protection): Insects, spiders, and other vermin stay 10 ft. away.
Shield of Faith, Mass (Protection): Allies in 20-ft. burst gain +3 deflection to AC +1 per 6 levels. (MHB)

Conjuration

Arc of Lightning [Electricity] (Weather): Static electricity discharge deals 1d6/level damage (max 15d6) to two creatures in a line, close range. (CA15)
Ice Storm [Cold] (Weather): Hail deals 5d6 damage in cylinder 40 ft. across.
Major Creation (Creation): As minor creation, plus stone and metal.
Orb of Acid [Acid] (Creation): Ranged touch, 1d6/level acid damage and target might be sickened. (CA)
Planar Ally, Lesser [(Alignment), (Element)] (Calling) (X): Exchange services with a 6 HD extraplanar creature.
Planar Binding, Lesser [(Alignment), (Element)] (Calling): Traps extraplanar creature of 6 HD or less until it performs a task.

Enchantment

Cone of Fear (Charm): Panics subjects within cone, which flee for 1 round/level.
Dominate Person (Compulsion): Controls humanoid telepathically.
Hold Monster (Compulsion): As hold person, but any creature.

Evocation

Fire Shield [Cold or Fire]: Creatures attacking you take fire damage; you're protected from heat or cold.
Interposing Hand [Force]: Hand provides cover against one opponent.
Orb of Cold [Cold]: Ranged touch, 1d6/level cold damage and target might be blinded. (CA)
Orb of Electricity [Electricity]: Ranged touch, 1d6/level electricity damage and target might be entangled. (CA)
Orb of Fire [Fire]: Ranged touch, 1d6/level fire damage and target might be dazed. (CA)
Orb of Force [Force]: Globe of force deals 1d6/level damage (max 10d6). (CA)
Orb of Sound [Sonic]: Ranged touch, 1d4/level sonic damage and target might be deafened. (CA)
Resilient Sphere [Force]: Force globe protects but traps one subject.
Shout [Sonic]: Deafens all within cone and deals 5d6 sonic damage.
Wall of Fire [Fire]: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of Ice [Cold]: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Illusion

Hallucinatory Terrain (Glamer): Makes one type of terrain appear like another (field into forest, or the like).
Invisibility, Greater (Glamer): As invisibility, but subject can attack and stay invisible.
Phantasmal Killer (Phantasm): Fearsome illusion kills subject or deals 3d6 damage.
Rainbow Pattern (Pattern): Lights fascinate 24 HD of creatures.
Shadow Conjuration (Shadow): Mimics conjuration below 4th level, but only 20% real.

Mentalism

Air Walk [Air] (Telekinesis): Subject treads on air as if solid (climb at 45-degree angle).
Control Water [Water] (Telekinesis): Raises or lowers bodies of water.
Telekinesis (Telekinesis): Moves object, attacks creature, or hurls object or creature.

Necromancy

Align Weapon, Mass [(Alignment)] (Spirit): As align weapon, but one weapon/level at close range. (MHB)
Chaos Hammer [Chaos] (Spirit): Damages and staggers lawful creatures.
Command Plants [Plant] (Spirit): Sway the actions of one or more plant creatures.
Divine Power (Spirit): You gain attack bonus, +6 to Str, and 1 hp/level.
Geas, Lesser [Language-dependent] (Spirit): Commands living target of 7 HD or less.
Holy Smite [Good] (Spirit): Damages and blinds evil creatures.
Order’s Wrath [Law] (Spirit): Damages and dazes chaotic creatures.
Reincarnate [Animal] (Life): Brings dead subject back in a random body.
Revenance (Life): Restores dead creature to life for 1 min./level. (CD)
Unholy Blight [Evil] (Spirit): Damages and sickens good creatures.

Transmutation

Benign Polymorph (Polymorph): Gives one willing subject a new form.
Dimension Door (Dimension): Teleports you short distance.
Enlarge Person, Mass (Alteration): Enlarges several creatures.
Giant Vermin [Animal] (Polymorph): Turns centipedes, scorpions, or spiders into giant vermin.
Reduce Person, Mass (Alteration): Reduces several creatures.
Secret Chest (Dimension) (F): Hides expensive chest on Ethereal Plane; you retrieve it at will.
Spike Stones [Earth] (Alteration): Creatures in area take 1d8 damage, may be slowed.
Stoneskin (Alteration) (M): Ignore 10 points of damage per attack.

5TH-LEVEL

Abjuration

Dispel Chaos/Evil/Good/Law [(Alignment)] (Protection): +4 bonus against attacks.
Guards and Wards (Ward): Array of magic effects protect area.
Zone of Silence (Ward): Keeps eavesdroppers from overhearing conversations.

Conjuration

Call Lightning Storm [Electricity] (Weather): As call lightning, but 5d6 damage per bolt.
Cloudkill [Poison] (Creation): Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
Control Winds [Air] (Weather): Change wind direction and speed.
Wall of Stone [Earth] (Creation): Creates a stone wall that can be shaped.

Enchantment

Charm Person, Mass (Charm): As charm person, but all within 30 ft.
Feeblemind (Compulsion): Subject's Int and Cha drop to 1.
Mind Fog (Compulsion): Subjects in fog get –10 to Wis and Will checks.
Modify Memory (Compulsion): Changes 5 minutes of subject's memories.
Symbol of Sleep (M) (Compulsion): Triggered rune puts nearby creatures into catatonic slumber.

Evocation

Cone of Cold [Cold]: 1d6/level cold damage.
Dragon Breath [(Energy), Evil/Good]: You choose a dragon type and mimic its breath weapon. (CD)
Forceful Hand [Force]: Hand pushes creatures away.
Lightning Balls [Electricity]: You direct floating balls of lightning for 1 round/level, for at least 1d6 damage per ball (max 1d6 per 2 levels). (UE)
Wall of Force [Force]: Wall is immune to damage.

Illusion

Dream (Phantasm): Sends message to anyone sleeping.
False Vision (Glamer) (M): Fools scrying with an illusion.
Mirage Arcana (Glamer): As hallucinatory terrain, plus structures.
Nightmare [Evil] (Phantasm): Sends vision dealing 1d10 damage, fatigue.
Persistent Image (Figment): As major image, but no concentration required.
Seeming (Glamer): Changes appearance of one person per two levels.
Shadow Evocation (Shadow): Mimics evocation below 4th level, but only 20% real.

Mentalism

Animate Objects (Telekinesis): Objects attack your foes.
Fly, Mass (Telekinesis): One creature/level flies at speed of 60 ft. (CA)
Overland Flight (Telekinesis): You fly at a speed of 40 ft. and can hustle over long distances.
Levitate, Mass (Telekinesis): Creatures in 20-ft. burst lose flying ability.

Necromancy

Align Fang, Mass [(Alignment), Animal] (Spirit): As align fang, but 1 subject/level at close range. (SC)
Atonement (Spirit) (500 gp focus, 500 xp if deliberate fault): Removes burden of misdeeds from subject.
Awaken (Spirit) (250 XP): Animal or tree touched gains humanlike sentience and is friendly to you.
Command, Greater [Language-dependent] (Spirit): As command, but affects one subject/level.
Geas/Quest [Language-dependent] (Spirit): As lesser geas, plus it affects any living target.
Hallow/Unhallow [Good/Evil] (Spirit) (1,000 gp +1,000/spell level): Designates location as holy or unholy.
Magic Jar (Spirit) (100 gp focus): Enables possession of another creature.
Mark of Justice (Spirit): Designates action that will trigger curse on subject.
Raise Dead (Life) (5,000 gp): Restores life to subject who died as long as one day/level ago.
Revivify (Life): Restore recently dead to life with no level loss. (MHB)
Righteous Might (Spirit): Your size increases, and you gain combat bonuses.
Slay Living (Death): Touch attack kills subject.
Symbol of Pain [Evil] (Ruin) (1,000 gp): Triggered rune wracks nearby creatures with pain.

Transmutation

Baleful Polymorph (Polymorph): Transforms subject into harmless animal.
Blink, Greater (Dimension): As blink, but your attacks don't miss, you don't materialize inside objects and you may prepare to avoid any attack.
Fabricate (Alteration): Transforms raw materials into finished items.
Passwall (Alteration): Creates passage through wood or stone wall.
Plane Shift (Dimension) (F): As many as eight subjects travel to another plane.
Teleport (Dimension): Instantly transports you as far as 100 miles/level.
Transmute Mud to Rock [Earth] (Alteration): Transforms two 10-ft. cubes per level.
Transmute Rock to Mud [Earth] (Alteration): Transforms two 10-ft. cubes per level.

6TH-LEVEL

Abjuration

Antilife Shell (Restraint): 10-ft. field hedges out living creatures.
Banishment (Restraint): Banishes 2 HD/level of extraplanar creatures.
Forbiddance (M) (Ward): Blocks planar travel, damages creatures of different alignment.
Glyph of Warding, Greater (Ward): As glyph of warding, but up to 10d8 damage or 6th-level spell.
Repel Wood [Plant] (Restraint): Pushes away wooden objects.
Repulsion (Restraint): Creatures can't approach you.
Sequester (Restraint): Subject is invisible to sight and scrying; renders creature comatose.

Conjuration

Acid Fog [Acid] (Creation): Fog deals acid damage.
Control Weather [Air] (Weather): Changes weather in local area.
Planar Ally [(Alignment), (Element)] (Calling) (X): As lesser planar ally, but up to 12 HD.
Planar Binding [(Alignment), (Element)] (Calling): As lesser planar binding, but up to 12 HD.
Wall of Iron [Earth] (Creation) (M): 30 hp/four levels; can topple onto foes.

Enchantment

Eyebite (Charm): Target becomes panicked, sickened, and comatose.
Heroism, Greater (Charm): Gives +4 bonus on attack rolls, saves, skill checks; immunity to charms; temporary hp.
Hold Person, Mass (Compulsion): As hold person, but all within 30 ft.
Song of Discord [Sonic] (Compulsion): Forces targets to attack each other.
Suggestion, Mass [Language-dependent] (Compulsion): As suggestion, plus one subject/level.
Symbol of Fear (Charm) (M): Triggered rune panics nearby creatures.
Symbol of Persuasion (M) (Charm): Triggered rune charms nearby creatures.

Evocation

Blade Barrier [Force]: Wall of blades deals 1d6/level damage.
Chain Lightning [Electricity]: 1d6/level damage; 1 secondary bolt/level each deals half damage.
Delayed Blast Fireball [Fire]: 1d6/level fire damage; you can postpone blast for 5 rounds.
Fire Seeds [Fire]: Acorns and berries become grenades and bombs.
Freezing Sphere [Cold]: Freezes water or deals cold damage.
Grasping Hand [Force]: Hand provides cover, pushes, or grapples.

Illusion

Mislead (Figment, Glamer): Turns you invisible and creates illusory double.
Permanent Image (Figment): Includes sight, sound, and smell.
Programmed Image (Figment) (M): As major image, plus triggered by event.
Shadow Walk (Shadow): Step into shadow to travel rapidly.
Veil (Glamer): Changes appearance of group of creatures.

Necromancy

Circle of Death (Death) (500 gp): Kills 1d4/level HD of creatures.
Create Undead [Evil] (Death) (60 gp/HD): Creates ghouls, ghasts, mummies, or mohrgs.
Liveoak [Plant] (Life): Oak becomes treant guardian.
Undeath to Death (Life) (500 gp): Destroys 1d4/level HD of undead (max 20d4).

Transmutation

Disintegrate (Alteration): Makes one creature or object vanish.
Flesh to Stone (Alteration): Turns subject creature into statue.
Ironwood [Plant] (Alteration): Magic wood is strong as steel.
Move Earth [Earth] (Alteration): Digs trenches and build hills.
Phase Door (Dimension): Creates an invisible passage through wood or stone.
Stone to Flesh (Alteration): Restores petrified creature.
Transport via Plants [Plant] (Dimension): Move instantly from one plant to another of the same kind.
Wind Walk [Air] (Polymorph): You and your allies turn vaporous and travel fast.
Word of Recall (Dimension): Teleports you back to designated place.

7TH-LEVEL

Abjuration

Dimensional Lock (Ward): Teleportation and interplanar travel blocked for one day/level.
Mind Blank (Protection): Subject is immune to mental/emotional magic and scrying.
Spell Turning (Protection): Reflect 1d4+6 spell levels back at caster.

Conjuration

Earthquake [Earth] (Weather): Intense tremor shakes 5-ft./level radius.
Fire Storm [Fire] (Weather): Deals 1d6/level fire damage.
Instant Calling (Calling) (M): Prepared object appears in your hand.
Whirlwind [Air] (Weather): Cyclone deals damage and can pick up creatures.

Enchantment

Charm Monster, Mass (Charm): As charm monster, but all within 30 ft.
Insanity (Compulsion): Subject suffers continuous confusion.
Irresistible Dance (Compulsion): Forces subject to dance.
Power Word Blind (Compulsion): Blinds creature with 200 hp or less.
Symbol of Stunning (Compulsion) (M): Triggered rune stuns nearby creatures.

Evocation

Clenched Fist [Force]: Large hand provides cover, pushes, or attacks your foes.
Forcecage [Force] (M): Cube or cage of force imprisons all inside.
Mage Sword [Force] (F): Floating magic blade strikes opponents.
Prismatic Spray [(Varies)]: Rays hit subjects with variety of effects.
Shout, Greater [Sonic]: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Sympathetic Vibration [Sonic]: Deals 2d10 damage/round to freestanding structure.

Illusion

Invisibility, Mass (Glamer): As invisibility, but affects all in range.
Project Image (Figment): Illusory double can talk and cast spells.
Shadow Conjuration, Greater (Shadow): As shadow conjuration, but up to 6th level and 60% real.
Simulacrum (Shadow) (M, X): Creates partially real double of a creature.

Necromancy

Animate Plants [Plant] (Life: One or more plants animate and fight for you.
Bestow Curse, Greater (Spirit): Touched subject has one ability score reduced to 1; or -6 to two abilities; or -8 to atks, saves and checks; or 75% of no action. (SC)
Blasphemy [Evil, Sonic] (Spirit): Kills, paralyzes, weakens, or dazes nonevil subjects.
Changestaff [Plant] (Life): Your staff becomes a treant on command.
Control Undead (Spirit): Undead don't attack you while under your command.
Destruction (Death) (500 gp focus): Kills subject and destroys remains.
Dictum [Law, Sonic] (Spirit): Kills, paralyzes, slows, or deafens nonlawful subjects.
Finger of Death (Death): Kills one subject.
Holy Word [Good, Sonic] (Spirit): Kills, paralyzes, blinds, or deafens nongood subjects.
Limited Wish (Spirit) (300 xp): Alters reality—within spell limits.
Resurrection (Life) (10,000 gp): Fully restore dead subject.
Word of Chaos [Chaos, Sonic] (Spirit): Kills, confuses, stuns, or deafens nonchaotic subjects.

Transmutation

Ethereal Jaunt (Dimension): You become ethereal for 1 round/level.
Ghostform (Polymorph): You assume incorporeal form and gain some incorporeal traits and bonuses. (CA)
Refuge (Dimension) (M): Alters item to transport its possessor to you.
Reverse Gravity (Dimension): Objects and creatures fall upward.
Teleport, Greater (Dimension): As teleport, but no range limit and no off-target arrival.
Teleport Object (Dimension): As teleport, but affects a touched object.
Transmute Metal to Wood [Earth, Plant] (Alteration): Metal within 40 ft. becomes wood.

8TH-LEVEL

Abjuration

Cloak of Chaos [Chaos] (Protection) (F): +4 to AC, +4 resistance, and SR 25 against lawful spells.
Holy Aura [Good] (Protection) (F): +4 to AC, +4 resistance, and SR 25 against evil spells.
Prismatic Wall (Ward): Wall's colors have array of effects.
Repel Metal or Stone [Earth] (Protection): Pushes away metal and stone.
Shield of Law [Law] (Protection) (F): +4 to AC, +4 resistance, and SR 25 against chaotic spells.
Unholy Aura [Evil] (Protection) (F): +4 to AC, +4 resistance, and SR 25 against good spells.

Conjuration

Incendiary Cloud [Fire] (Creation): Cloud deals 4d6 fire damage/round.
Planar Ally, Greater [(Alignment), (Element)] (Calling) (X): As lesser planar ally, but up to 18 HD.
Planar Binding, Greater [(Alignment), (Element)] (Calling): As lesser planar binding, but up to 18 HD.
Storm of Vengeance (Weather): Storm rains acid, lightning, and hail.

Enchantment

Antipathy (Compulsion): Object or location affected by spell repels certain creatures.
Binding (Compulsion) (M): Utilizes an array of techniques to imprison a creature.
Demand (Compulsion): As sending, plus you can send suggestion.
Hold Monster, Mass (Compulsion): As hold monster, but all within 30 ft.
Power Word Stun (Compulsion): Stuns creature with 150 hp or less.
Symbol of Insanity (Compulsion) (M): Triggered rune renders nearby creatures insane.
Sympathy (Compulsion) (F): Object or location attracts certain creatures.

Evocation

Crushing Hand [Force]: Large hand provides cover, pushes, or crushes your foes.
Polar Ray [Cold]: Ranged touch attack deals 1d6/level cold damage.
Telekinetic Sphere [Force]: As resilient sphere, but you move sphere telekinetically.

Illusion

Invisibility, Supreme (Glamer): Subject is invisibile to sight, hearing and scent for 1 min./level, and can attack. (CA)
Scintillating Pattern (Pattern): Twisting colors confuse, stun, or render unconscious.
Screen (Glamer): Illusion hides area from vision, scrying.
Shadow Evocation, Greater (Shadow): As shadow evocation, but up to 7th level and 60% real.

Necromancy

Awaken, Mass (Life) (250 xp/subject): As awaken, but one per 3 levels subjects of same kind at medium range. (SC)
Clone (Life) (M, F): Duplicate awakens when original dies.
Create Greater Undead [Evil] (Death) (M): Create shadows, wraiths, spectres, or devourers.
Control Plants [Plant] (Spirit): Control actions of one or more plant creatures.
Implosion (Death): Kills one creature/round.
Symbol of Death (Death) (M): Triggered rune slays nearby creatures.
Trap the Soul (Spirit) (M, F): Imprisons subject within gem.
True Resurrection (Life) (M): As resurrection, plus remains aren't needed.

Transmutation

Animal Shapes [Animal] (Polymorph): One ally/level polymorphs into chosen animal.
Maze (Dimension): Traps subject in extradimensional maze.
Polymorph Any Object (Polymorph): Changes any subject into anything else.
Temporal Stasis (Dimension) (M): Puts subject into suspended animation.

9TH-LEVEL

Abjuration

Imprisonment (Restraint): Entombs subject beneath the earth.
Prismatic Sphere (Protection): As prismatic wall, but surrounds on all sides.

Enchantment

Dominate Monster (Compulsion): As dominate person, but any creature.
Power Word Kill [Death] (Compulsion): Kills one creature with 100 hp or less.

Evocation

Meteor Swarm [Fire]: Four exploding spheres each deal 6d6 fire damage.

Illusion

Shades (Shadow): As shadow conjuration, but up to 8th level and 80% real.
Weird (Phantasm): As phantasmal killer, but affects all within 30 ft.

Necromancy

Astral Projection (Telepathy) (M): Projects you and companions onto Astral Plane.
Soul Bind (Spirit) (F): Traps newly dead soul to prevent resurrection.
Wail of the Banshee [Sonic] (Death): Kills one creature/level.
Wish/Miracle (Spirit) (X): As limited wish, but with fewer limits.

Transmutation

Etherealness (Dimension): Travel to Ethereal Plane with companions.
Gate (Dimension) (X): Connects two planes for travel or summoning.
Shapechange (Polymorph) (F): Transforms you into any creature, and change forms once per round.
Teleportation Circle (Dimension) (M): Circle teleports any creature inside to designated spot.
Time Stop (Dimension): You act freely for 1d4+1 rounds.