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Magias

 

(Em desenvolvimento!)

Lista de Magias Simples

Abaixo estão relacionadas todas as magias simples com os seus devidos descritores e subescolas. O descritor [Efeito Mental] foi omitido da lista de magias, mas está indicado na lista de subescolas.

0TH-LEVEL

Metamagic

Arcane Mark (Imbuing): Inscribes a personal rune (visible or invisible).
Detect Magic (Analyzing): Detects spells and magic items within 60-ft. cone during concentration (max 1 min./level).
Prestidigitation (Imbuing): Performs minor tricks.

Abjuration

Resistance (Resistance): Touched subject gains +1 (resistance) to saves for 1 min.

Conjuration

Summon Instrument (Summoning): Summons one instrument of the caster's choice for 1 min./level.

Evocation

Dancing Lights [Light]: Creates torches or other lights for 1 min, medium range.
Flare [Light]: Dazzles subject (–1 to Atk) for 1 min., close range.
Light [Light]: Object shines like a torch (20-ft. emanation of bright light plus 20-ft. dim) for 10 min./level.

Mentalism

Detect Poison (Revealing): Detects poison in one creature or small object, close range.
Guidance (Divination): Touched target gains +1 (competence) to single Atk roll, saving throw, or skill check, 1-min. charge.
Know Direction (Divination): You discern north.

Necromancy

Cure/Inflict Minor Wounds (Healing/Ruin): Touch cures or deals 1d3 points of damage, half to objects.
Purify Food and Drink (Healing): Purifies 1 cu. ft./level of food or water.
Touch of Fatigue (Ruin): Touch fatigues target for 1 round/level.

Transmutation

Mending (Enhancement): Makes minor repairs on up to 1 lb object, 10-ft. range.

1ST-LEVEL

Metamagic

False Magic Aura (Imbuing): Alters magic aura of up to 5-lb./level object for 1 day/level.
Identify (Analyzing) (100 gp): 1-hour CT. Determines properties of touched magic item.

Abjuration

Endure Elements (Resistance): Touched target exists comfortably in hot or cold environments for 24 hours.
Entropic Shield (Protection): Ranged attacks against you have 20% miss chance for 1 min./level.

Conjuration

Summon Monster I [(Alignment), (Element)] (Summoning): 1-round CT. Summons extraplanar creature to fight for you for 1 round/level, close range.
Summon
Mount (Summoning):
1-round CT. Summons riding light horse or pony for 2 hours/level, close range.
Summon Nature's Ally I [Animal] (Summoning):
1-round CT. Summons natural creature to fight for you for 1 round/level, close range.
Unseen Servant (Summoning):
Invisible force obeys your commands (15-ft. speed, -4 Str, 6 hp) for 1 hour/level, close range.

Evocation

Darkness [Darkness]: Object touched radiates supernatural shadow (20-ft. emanation) for 10 min./level, providing concealment.
Faerie Fire [Light]: Outlines creatures and objects in 5-ft.-radius burst with light, cancelling concealment for 1 min/level, medium range.

Mentalism

Comprehend Languages (Divination): You understand all spoken and written languages from touched creatures or objects for 10 min./level.
Detect Alignment (Revealing): Reveals creatures, spells, or objects of selected alignment within 60-ft. cone during concentration (max 10 min./level).
Detect Animals or Plants [Animal/Plant] (Revealing): Detects specific kinds of animals or plants within long range cone during concentration (max 10 min./level).
Detect Secret Doors (Revealing): Reveals hidden doors within 60-ft. cone during concentration (max 1 min./level).
Detect Snares and Pits [Plant] (Revealing): Reveals natural or primitive traps within 60-ft. cone during concentration (max 10 min./level).
Detect Undead (Revealing): Reveals undead within 60-ft. cone during concentration (max 1 min./level);
Guided Shot (Divination): Swift CT. Your ranged attacks ignore distance penalties, concealment and cover (less than total) for 1 round. (SC)
Insightful Feint (Divination): Swift CT. +10 (insight) on your next Bluff check to feint as a move action (free action with Improved Feint) within 1 round. (SC)
Instant Locksmith (Divination): Swift CT. Make one Disable Device or Open Lock check at +2 (insight) as free action within 1 round. (SC)
Instant Search (Divination): Swift CT. Make one Search check at +2 (insight) as free action within 1 round. (SC)
Master's Touch (Divination): Swift CT. You gain proficiency with a single weapon or shield touched for 1 min./level. (SC)
True Strike (Divination): Grants +20 (insight) to your next Atk roll, negates miss chance.

Necromancy

Bless/Curse Water [Good/Evil] (Healing/Ruin) (25 gp): Touched flask of water (1 pint) becomes holy or unholy.
Chill Touch (Ruin): One touch/level deals 1d6 damage and 1 Str damage (Fort partial) to living, panics undead for 1d4+1 round/level.
Cure/Inflict Light Wounds (Healing/Ruin): As cure/inflict minor wounds, except 1d8 damage +1/level (max +5).
Healthful Rest (Healing): Subjects heal at twice the normal rate. (CV)
Goodberry (Healing): 2d4 touched berries each nourish as meal, cure 1 hp (max 8 hp/24 hours), last 1 day/level.
Ray of Enfeeblement (Ruin): Ranged touch deals 1d6 Str penalty (save for half) for 1 min./level, close range.
Suspend Disease (Healing): Keeps disease from harming creature for 24 hours. (BoVD)
Vigor, Lesser (Healing): Creature heals 1 hp/round (max 15 rounds). (CD)

Transmutation

Accelerated Movement (Enhancement): Swift CT. Balance, Climb, Hide, Move Silently or Tumble at normal speed with no penalty for 1 round/level. (SC)
Camouflage (Enhancement): You gain +10 (circumstance) to Hide for 10 min./level. (SC)
Expeditious Retreat (Enhancement): Your gain +30 ft. (enhancement) to land speed for 1 min./level.
Expeditious Retreat, Swift (Enhancement): Swift CT. As expeditious retreat, except duration of 1 round. (CV)
Hawkeye (Enhancement): Increase range increments by 50%, +5 on spot checks. (CV)
Jump (Enhancement): Touched target gains +10, +20 (level 5+) or +30 (level 9+) (enhancement) to Jump for 1 min./level.
Lightfoot (Enhancement): Swift CT. Your move does not provoke attacks of opportunity for 1 round. (MHB)
Low-Light Vision [Animal] (Enhancement): Touched creature sees twice as far as a human in poor ilumination for 1 hour/level. (CA)
Longstrider (Enhancement): You gain +10 ft. (enhancement) to land speed for 1 hour/level.
Magic Fang [Animal] (Enhancement): Touched target gains +1 (enhancement) to Atk and Dmg with single natural weapon for 1 min/level.
Magic Stone (Enhancement): Three pebbles touched gain +1 (enhancement) to Atk and Dmg, 1d6 base damage, double damage against undead, 10-ft. range increment if thrown, 30-min. charge.
Magic Weapon (Enhancement): Touched weapon gains +1 (enhancement) to Atk and Dmg for 1 min./level.
Pass without Trace (Enhancement): One touched target/level leaves no tracks for 1 hour/level.
Shillelagh (Enhancement): When you wield touched club or quarterstaff, it gains +1 (enhancement) to Atk and Dmg, base damage as 2 size categories larger, for 1 min./level.

2ND-LEVEL

Metamagic

Remove Paralysis (Dispelling): Frees one or more creatures from paralysis or slow effect.

Abjuration

Obscure Object (Resistance): Masks object against scrying.
Protection from Arrows (Resistance): Subject immune to most ranged attacks.
Resist Energy (Resistance): Ignores first 10 (or more) points of damage/attack from specified energy type.
Undetectable Alignment (Resistance): Conceals alignment for 24 hours.

Conjuration

Summon Food and Water (Summoning): Feeds three humans (or one horse)/level.
Summon Monster II [(Alignment), (Element)] (Summoning): Calls extraplanar creature to fight for you.
Summon Nature's Ally II [Animal] (Summoning): Calls creature to fight.
Summon Swarm (Summoning): Summons swarm of bats, rats, or spiders.

Evocation

Continual Flame [Light] (Glamer) (50 gp): Object touched glows permanently as a heatless torch.

Mentalism

Arrow Mind (Divination): Immediate CT. You threaten nearby squares with a projectile weapon and fire without provoking attacks of opportunity for 1 min./level. (CV)
Augury (F, M) (Divination):
Learns whether an action will be good or bad.
Detect Thoughts (Telepathy): Allows "listening" to surface thoughts.
Find Traps (Revealing): Notice traps as a rogue does.
Insightful Skill (Divination): You gain insight bonus of 5 + caster level on one single skill check. (CV)
See Invisibility (Revealing): Reveals invisible creatures or objects.
Status (Telepathy): Monitors condition, position of allies.
Locate Object (Divination): Senses direction toward object (specific or type).
Speak with Plants [Plant] (Divination): You can talk to normal plants and plant creatures.

Necromancy

Cause/Remove Blindness/Deafness (Ruin): Bestows or cures target of a blind or deaf condition (mundane or magical).
Consecrate/Desecrate [Good/Evil] (Healing/Ruin) (25 gp): Fills area with positive or negative energy, making undead weaker or stronger.
Cure/Inflict Moderate Wounds (Healing/Ruin): As cure/inflict minor wounds, except 2d8 damage +1/level (max +10).
Delay Poison (Healing): Stops poison from harming subject for 1 hour/level.
Diminish/Grow Plants [Plant] (Ruin/Healing): Reduces size or blights growth of normal plants; or grows vegetation, improves crops.
Gentle Repose (Healing): Preserves one corpse.
Ghoul Touch [Poison] (Ruin): Paralyzes one subject, which exudes stench that makes those nearby sickened.
Ray of Exhaustion (Ruin): Ray makes subject exhausted.
Restoration, Lesser (Healing): Dispels magical ability penalty or repairs 1d4 ability damage.

Transmutation

Barkskin [Plant] (Enhancement): Grants +1 per 3 levels +1 enhancement to natural armor.
Bear's Endurance (Enhancement): Subject gains +4 to Con for 1 min./level.
Bull's Strength (Enhancement): Subject gains +4 to Str for 1 min./level.
Cat's Grace (Enhancement): Subject gains +4 to Dex for 1 min./level.
Darkvision [Animal] (Enhancement): See 60 ft. in total darkness.
Eagle's Splendor (Enhancement): Subject gains +4 to Cha for 1 min./level.
Fox's Cunning (Enhancement): Subject gains +4 Int for 1 min./level.
Magic Fang, Greater [Animal] (Enhancement): One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5).
Magic Vestment (Enhancement): Armor or shield gains +1 enhancement per four levels.
Magic Weapon, Greater (Enhancement): +1/four levels (max +5).
Make Whole (Enhancement): Repairs an object.
Owl's Wisdom (Enhancement): Subject gains +4 to Wis for 1 min./level.
Scent [Animal] (Enhancement) (M): Grants the scent special ability. (CD)
Swim [Water] (Enhancement): Subject gains swim speed, +8 bonus on Swim checks. (CA)
Water Breathing [Water] (Enhancement): Subjects can breathe underwater.

3RD-LEVEL

Metamagic

Arcane Sight (Analyzing): Magical auras become visible to you.
Dispel Magic (Dispelling):
Cancels magical spells and effects.
Invisibility Purge (Dispelling):
Dispels invisibility within 5 ft./level.

Abjuration

Protection from Energy (Resistance): Absorb 12 points/level of damage from one kind of energy.
Nondetection (Resistance) (M): Hides subject from mentalisms.

Conjuration

Summon Monster III [(Alignment), (Element)] (Summoning): Calls extraplanar creature to fight for you.
Summon Nature's Ally III [(Alignment), (Element), Animal] (Summoning): Calls creature to fight.

Evocation

Daylight [Light]: As light, but 60-ft. emanation of bright light plus 60-ft. dim.
Deeper Darkness [Darkness]: As darkness, but 60-ft. emanation during one day/level.
Total Darkness [Darkness]: As darkness, but provides total concealment for 1 round/level and you see normally. (SC)

Mentalism

Clairaudience/Clairvoyance (Scrying): Hear or see at a distance for 1 min./level.
Devil's Eye [Evil] (Revealing): Caster can see in even magical darkness, up to 30 ft. (BoVD)
Discern Shapechanger (Revealing): Penetrates disguises and identifies shapechanging creatures. (CA)
Telepathic Bond, Lesser (Telepathy): As telepathic bond, but you and other creature. (CD)
Tongues (Divination): Speak any language.

Necromancy

Contagion [Evil] (Ruin): Infects subject with chosen disease.
Cure/Inflict Serious Wounds (Healing/Ruin): As cure/inflict minor wounds, except 3d8 damage +1/level (max +15).
Neutralize Poison (Healing): Immunizes subject against poison, detoxifies venom in or on subject.
Poison [Poison] (Ruin): Touch deals 1d10 Con damage, repeats in 1 min.
Refreshment [Good] (Healing): Cures creatures of all nonlethal damage. (BoED)
Remove Disease (Healing): Cures all diseases affecting subject.
Remove Nausea (Healing): Cure a nauseated or sickened character. (BoED)
Rusting Grasp (Ruin): Your touch corrodes iron and alloys.
Vampiric Touch (Ruin): Touch deals 1d6/two levels damage; caster gains damage as hp.
Vigor (Healing): As lesser vigor, but 2 hp/round (max 25 rounds). (CD)
Vigor, Mass Lesser (Healing): As lesser vigor, but multiple targets (max 25 rounds). (CD)

Transmutation

Air Breathing [Air] (Enhancement): Touched subjects breath air for 2 hours/level.
Blindsight [Animal] (Enhancement): Touched subject gains 30-ft. blindsight for 1 min./level. (SC)
Keen Edge (Enhancement): Doubles normal weapon's threat range.

4TH-LEVEL

Metamagic

Globe of Invulnerability, Lesser (Dispelling): Stops 1st- through 3th-level spell effects.
Imbue with Spell Ability (Imbuing): Transfer spells to subject.

Abjuration

Death Immunity (Resistance): Grants immunity to death spells and negative energy effects.
Freedom of Movement (Resistance): Subject moves normally despite impediments.
Resist Energy, Mass (Resistance): Targeted creatures ignore damage from specified energy type. (CA)

Conjuration

Summon Black Tentacles (Summoning): Tentacles grapple all within 15 ft. spread.
Summon Faithful Hound (Summoning): Phantom dog can guard, attack.
Summon Insect Plague (Summoning): Locust swarms attack creatures.
Summon Monster IV [(Alignment), (Element)] (Summoning): Calls extraplanar creature to fight for you.
Summon Nature's Ally IV [(Alignment), (Element), Animal] (Summoning): Calls creature to fight.

Mentalism

Arcane Eye (Scrying): Invisible floating eye moves 30 ft./round.
Assay Resistance (Divination):
+10 bonus on caster level checks to defeat one creature's spell resistance. (CA)
Detect Scrying (Revealing): Alerts you of magical eavesdropping.
Discern Lies (Telepathy): Reveals deliberate falsehoods.
Divination (Divination) (M): Provides useful advice for specific proposed actions.
Locate Creature (Divination): Indicates direction to familiar creature.
Scrying (Scrying) (F): Spies on subject from a distance.
Sending (Telepathy): Delivers short message anywhere, instantly.

Necromancy

Blight [Plant] (Ruin): Withers one plant or deals 1d6/level damage to plant creature.
Cure/Inflict Critical Wounds (Healing): As cure/inflict minor wounds, except 4d8 damage +1/level (max +20).
Enervation (Ruin): Subject gains 1d4 negative levels.
Flame Strike [Fire] (Spirit): Smite foes with divine fire (1d6/level damage).
Neutralize Poison (Healing): Immunizes subject against poison, detoxifies venom in or on subject.
Panacea (Healing): Removes most afflictions. (MHB)
Restoration (Healing) (100 gp): Restores level and ability score drains.
Waves of Fatigue (Ruin): Several targets become fatigued.

Transmutation

Blindsight, Greater [Animal] (Enhancement): As blindsight, but 60 ft. (SC)
Darkvision, Mass [Animal] (Enhancement): Creatures in 10-ft. radius gain ability to see 60 ft. in total darkness. (CA)
Darkvision, Superior [Animal] (Enhancement): Touched creature gains unlimited darkvision for 1 hour/level. (UE)
Magic Fang, Superior [Animal] (Enhancement): All of your natural weapons +1 (enhancement) per 4 levels (max +5) to atk and dmg. (SC)

5TH-LEVEL

Metamagic

Break Enchantment (Dispelling): Frees subjects from alterations, curses, enchantments and polymorphy.
Permanency (Imbuing) (X):
Makes certain spells permanent.
Spell Resistance (Dispelling): Subject gains SR 12 + level.

Abjuration

Telepathy Block (Ward): Blocks all telepathic communication within 80-ft. radius. (BoED)

Conjuration

Summon Monster V [(Alignment), (Element)] (Summoning): Calls extraplanar creature to fight for you.
Summon Nature's Ally V [(Alignment), (Element), Animal] (Summoning): Calls extraplanar creature to fight for you.

Mentalism

Commune (Divination) (X): Deity answers one yes-or-no question/level.
Contact Other Plane (Divination): Lets you ask question of extraplanar entity.
Legend Lore (Divination) (M, F): Lets you learn tales about a person, place, or thing.
Prying Eyes (Scrying): 1d4 +1/level floating eyes scout for you.
Telepathic Bond (Telepathy): Link lets allies communicate.
True Seeing (Revealing) (M): Lets you see all things as they really are.

Necromancy

Cure Light Wounds, Mass (Healing): Cures 1d8 damage +1/level for many creatures.
Disrupting Weapon (Healing): Melee weapon destroys undead.
Inflict Light Wounds, Mass (Ruin): Deals 1d8 damage +1/level to many creatures.
Vigor, Greater (Healing): As lesser vigor, but 4 hp/round. (CD)

Transmutation

Animal Growth [Animal] (Enhancement): One animal/two levels doubles in size.

6TH-LEVEL

Metamagic

Analyze Dweomer (Analyzing) (F): Reveals magical aspects of subject.
Antimagic Field (Dispelling):
Negates magic within 10 ft.
Dispel Magic, Greater (Dispelling): As dispel magic, but +20 on check.
Contingency (Imbuing) (F): Sets trigger condition for another spell.
Globe of Invulnerability (Dispelling): As lesser globe of invulnerability, plus 4th-level spell effects.

Conjuration

Heroes' Feast (Summoning): Food for one creature/level cures and grants combat bonuses.
Summon Creeping Doom (Summoning): Swarms of centipedes attack at your command.
Summon Monster VI [(Alignment), (Element)] (Summoning): Calls extraplanar creature to fight for you.
Summon Nature's Ally VI [(Alignment), (Element), Animal] (Summoning): Calls extraplanar creature to fight for you.

Mentalism

Find the Path (Divination): Shows most direct way to a location.
Prying Eyes, Greater (Scrying): As prying eyes, but eyes have true seeing.
Stone Tell (Divination): Talk to natural or worked stone.

Necromancy

Brilliant Weapon (Spirit): Weapon or projectiles shed light, ignore nonliving matter. (CA)
Cure Moderate Wounds, Mass (Healing): Cures 2d8 damage +1/level for many creatures.
Harm (Ruin): Deals 10 points/level damage to target.
Heal (Healing): Cures 10 points/level of damage, all diseases and mental conditions.
Inflict Moderate Wounds, Mass (Ruin): Deals 2d8 damage +1/level to many creatures.
Waves of Exhaustion (Ruin): Several targets become exhausted.

Transmutation

Bear's Endurance, Mass (Enhancement): As bear's endurance, affects one subject/level.
Bull's Strength, Mass (Enhancement): As bull's strength, affects one subject/ level.
Cat's Grace, Mass (Enhancement): As cat's grace, affects one subject/level.
Combat Transformation (Enhancement) (M): You gain combat bonuses.
Eagle's Splendor, Mass (Enhancement): As eagle's splendor, affects one subject/level.
Fox's Cunning, Mass (Enhancement): As fox's cunning, affects one subject/ level.
Owl's Wisdom, Mass (Enhancement): As owl's wisdom, affects one subject/ level.

7TH-LEVEL

Metamagic

Arcane Sight, Greater (Scrying): As arcane sight, but also reveals magic effects on creatures and objects.
Spell Resistance, Mass (Dispelling): 1 subject/level within 30 ft. gains SR 12 + level for 1 round/level. (CD)
Spellstaff (Imbuing): Stores one spell in wooden quarterstaff.

Abjuration

Energy Immunity (Resistance): Subject and equipment gain immunity to damage of specified energy type. (CA)

Conjuration

Magnificent Mansion (Summoning) (F): Door leads to extradimensional mansion.
Summon Monster VII [(Alignment), (Element)] (Summoning): Calls extraplanar creature to fight for you.
Summon Nature's Ally VII [(Alignment), (Element), Animal] (Summoning): Calls extraplanar creature to fight for you.

Evocation

Sunbeam [Light] (Summoning): Beam blinds and deals 4d6 damage.

Mentalism

Scrying, Greater (Scrying): As scrying, but faster and longer.
Vision (Divination) (M, X): As legend lore, but quicker and strenuous.

Necromancy

Cure Serious Wounds, Mass (Healing): Cures 3d8 damage +1/level for many creatures.
Inflict Serious Wounds, Mass (Ruin): Deals 3d8 damage +1/level to many creatures.
Regenerate (Healing): Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
Restoration, Greater (Healing) (500 xp): As restoration, plus restores all levels and ability scores.
Symbol of Weakness (Ruin) (5,000 gp): Triggered rune weakens nearby creatures.

Transmutation

Statue (Enhancement): Subject can become a statue at will.

8TH-LEVEL

Metamagic

Absorption (Dispelling): You absorb targeted spell energy to power spells of your own. (CA)

Abjuration

Protection from Spells (Resistance) (M, F): Confers +8 resistance bonus.

Conjuration

Summon Monster VIII [(Alignment), (Element)] (Summoning): Calls extraplanar creature to fight for you.
Summon Nature's Ally VIII [(Alignment), (Element), Animal] (Summoning): Calls extraplanar creature to fight for you.
Summon Shamblers [Plant] (Summoning): Summons 1d4+2 shambling mounds to fight for you.

Evocation

Sunburst [Light] (Summoning): Blinds all within 10 ft., deals 6d6 damage.

Necromancy

Cure Critical Wounds, Mass (Healing): Cures 4d8 damage +1/level for many creatures.
Horrid Wilting (Ruin): Deals 1d6/level damage within 30 ft.
Inflict Critical Wounds, Mass (Ruin): Deals 4d8 damage +1/level to many creatures.

Transmutation

Iron Body [Earth] (Enhancement): Your body becomes living iron.

9TH-LEVEL

Metamagic

Freedom (Dispelling): Releases creature from imprisonment.
Magic Disjunction (Dispelling): Dispels magic, disenchants magic items.

Conjuration

Summon Elemental Swarm (Summoning): Summons multiple elementals.
Summon Monster IX [(Alignment), (Element)] (Summoning): Calls extraplanar creature to fight for you.
Summon Nature's Ally IX [(Alignment), (Element), Animal] (Summoning): Calls extraplanar creature to fight for you.

Mentalism

Foresight (Divination): "Sixth sense" warns of impending danger.

Necromancy

Energy Drain (Ruin): Subject gains 2d4 negative levels.
Heal, Mass (Healing): As heal, but with several subjects.