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Abaixo estão relacionadas todas as magias simples com os seus devidos descritores e subescolas. O descritor [Efeito Mental] foi omitido da lista de magias, mas está indicado na lista de subescolas.
Arcane Mark (Imbuing):
Inscribes a
personal rune
(visible or invisible).
Detect Magic (Analyzing): Detects spells and magic items within 60-ft.
cone during concentration (max 1 min./level).
Prestidigitation (Imbuing):
Performs minor tricks.
Resistance (Resistance): Touched subject gains +1 (resistance) to saves for 1 min.
Summon Instrument (Summoning): Summons one instrument of the caster's choice for 1 min./level.
Dancing
Lights [Light]: Creates
torches or
other
lights for 1 min, medium range.
Flare [Light]: Dazzles subject
(–1 to Atk) for 1 min., close range.
Light [Light]: Object shines like a torch
(20-ft. emanation of bright light plus 20-ft. dim) for 10 min./level.
Detect Poison (Revealing):
Detects poison
in one creature or small object, close range.
Guidance (Divination): Touched target gains
+1 (competence) to single Atk roll, saving
throw, or skill check, 1-min. charge.
Know Direction (Divination): You discern north.
Cure/Inflict Minor Wounds
(Healing/Ruin): Touch cures or
deals 1d3
points of damage, half to objects.
Purify Food and Drink (Healing):
Purifies
1
cu. ft./level of food or water.
Touch of Fatigue (Ruin): Touch fatigues
target for 1 round/level.
Mending (Enhancement): Makes minor repairs on up to 1 lb object, 10-ft. range.
False Magic
Aura (Imbuing): Alters magic aura of up
to 5-lb./level object for 1 day/level.
Identify (Analyzing) (100 gp): 1-hour CT. Determines properties of touched
magic item.
Endure Elements (Resistance):
Touched target
exists comfortably in hot
or cold environments for 24 hours.
Entropic Shield
(Protection): Ranged attacks against you have 20%
miss chance for 1 min./level.
Summon Monster I [(Alignment), (Element)] (Summoning):
1-round CT. Summons extraplanar creature to fight for you for 1
round/level, close range.
Summon Mount
(Summoning): 1-round CT. Summons riding light horse or pony
for 2 hours/level, close range.
Summon Nature's Ally I [Animal] (Summoning):
1-round CT. Summons natural creature to fight for you for 1
round/level, close range.
Unseen Servant (Summoning): Invisible force obeys
your commands (15-ft. speed, -4 Str, 6 hp) for 1 hour/level, close
range.
Darkness [Darkness]:
Object touched
radiates supernatural shadow (20-ft. emanation) for 10 min./level,
providing
concealment.
Faerie Fire [Light]:
Outlines creatures and
objects in 5-ft.-radius burst with light,
cancelling concealment for 1 min/level, medium range.
Comprehend
Languages (Divination): You
understand
all spoken and written languages from touched creatures or objects for
10 min./level.
Detect Alignment (Revealing): Reveals
creatures, spells, or objects of selected alignment within 60-ft. cone
during concentration (max 10 min./level).
Detect Animals or Plants [Animal/Plant] (Revealing):
Detects specific kinds of animals or plants within long range cone
during concentration (max 10 min./level).
Detect Secret Doors (Revealing): Reveals hidden
doors within 60-ft. cone during concentration (max 1 min./level).
Detect Snares and Pits [Plant] (Revealing):
Reveals
natural or primitive traps within 60-ft. cone during concentration (max
10 min./level).
Detect Undead (Revealing): Reveals undead
within 60-ft. cone during concentration (max 1 min./level);
Guided Shot (Divination): Swift CT.
Your ranged attacks ignore
distance
penalties, concealment and cover (less than total) for 1 round. (SC)
Insightful Feint (Divination): Swift CT. +10
(insight) on
your next Bluff check to feint as a move action (free action with
Improved Feint) within 1 round. (SC)
Instant Locksmith (Divination): Swift CT. Make
one Disable
Device or Open Lock check at +2 (insight) as free action within 1
round. (SC)
Instant Search (Divination): Swift CT. Make one
Search
check at +2 (insight) as free action within 1 round. (SC)
Master's Touch (Divination): Swift CT. You gain
proficiency with a single weapon or shield touched for 1 min./level. (SC)
True Strike (Divination): Grants +20 (insight) to
your next Atk
roll, negates miss chance.
Bless/Curse
Water [Good/Evil] (Healing/Ruin) (25 gp): Touched flask of
water (1 pint) becomes holy or unholy.
Chill Touch
(Ruin): One
touch/level deals 1d6
damage and 1 Str damage (Fort partial) to living, panics undead for
1d4+1 round/level.
Cure/Inflict Light Wounds (Healing/Ruin): As cure/inflict
minor wounds, except 1d8 damage
+1/level (max +5).
Healthful Rest (Healing): Subjects heal at twice the
normal rate. (CV)
Goodberry (Healing): 2d4 touched berries each
nourish as meal, cure 1 hp (max
8 hp/24 hours), last 1 day/level.
Ray of Enfeeblement (Ruin): Ranged touch deals 1d6
Str penalty (save for half) for 1 min./level, close range.
Suspend Disease (Healing): Keeps disease from
harming creature for 24 hours. (BoVD)
Vigor, Lesser (Healing): Creature heals 1 hp/round
(max 15 rounds). (CD)
Accelerated
Movement (Enhancement):
Swift CT.
Balance,
Climb, Hide, Move Silently or Tumble at normal speed with no penalty
for 1 round/level. (SC)
Camouflage (Enhancement): You gain +10 (circumstance) to Hide
for 10 min./level. (SC)
Expeditious Retreat (Enhancement): Your gain +30 ft.
(enhancement) to land speed for 1 min./level.
Expeditious Retreat, Swift (Enhancement): Swift CT.
As expeditious retreat, except duration of 1 round.
(CV)
Hawkeye (Enhancement): Increase range increments by
50%, +5 on spot checks. (CV)
Jump (Enhancement): Touched target gains
+10, +20 (level 5+) or +30 (level 9+) (enhancement) to Jump for 1
min./level.
Lightfoot (Enhancement): Swift CT. Your move does
not provoke attacks of opportunity for 1 round. (MHB)
Low-Light Vision [Animal] (Enhancement): Touched
creature sees twice as far as a human in poor ilumination for 1
hour/level. (CA)
Longstrider (Enhancement): You gain +10 ft.
(enhancement) to land speed for 1 hour/level.
Magic Fang [Animal] (Enhancement):
Touched target gains +1 (enhancement) to Atk and Dmg with
single natural weapon for 1 min/level.
Magic Stone (Enhancement): Three pebbles touched
gain +1
(enhancement) to Atk and Dmg, 1d6 base damage, double damage
against undead, 10-ft. range increment if thrown, 30-min. charge.
Magic Weapon (Enhancement): Touched weapon gains +1
(enhancement) to Atk and Dmg for 1 min./level.
Pass without Trace (Enhancement): One
touched target/level leaves no tracks for 1 hour/level.
Shillelagh (Enhancement): When you wield
touched club or
quarterstaff, it gains +1 (enhancement) to Atk and Dmg, base damage as
2 size categories larger, for 1 min./level.
Remove Paralysis (Dispelling): Frees one or more creatures from paralysis or slow effect.
Obscure Object
(Resistance): Masks object
against scrying.
Protection from Arrows (Resistance):
Subject immune to most
ranged attacks.
Resist Energy (Resistance):
Ignores first 10 (or more) points of
damage/attack from specified energy type.
Undetectable Alignment (Resistance):
Conceals alignment for 24
hours.
Summon Food and Water (Summoning): Feeds
three humans
(or one horse)/level.
Summon Monster II
[(Alignment), (Element)]
(Summoning): Calls extraplanar creature to fight for you.
Summon Nature's Ally II [Animal] (Summoning): Calls
creature to fight.
Summon Swarm (Summoning): Summons swarm of bats,
rats, or spiders.
Continual Flame [Light] (Glamer) (50 gp): Object touched glows permanently as a heatless torch.
Arrow Mind
(Divination):
Immediate CT. You
threaten
nearby squares with a projectile weapon and fire without provoking
attacks of
opportunity for 1 min./level. (CV)
Augury
(F, M) (Divination): Learns whether an action
will be good or bad.
Detect Thoughts
(Telepathy): Allows "listening" to surface thoughts.
Find Traps (Revealing): Notice traps as a rogue does.
Insightful Skill
(Divination): You gain insight bonus of 5 + caster level on
one single skill check. (CV)
See Invisibility (Revealing): Reveals invisible
creatures or objects.
Status (Telepathy): Monitors condition, position of
allies.
Locate Object (Divination): Senses direction toward
object (specific or type).
Speak with Plants [Plant] (Divination): You can
talk to normal plants and plant creatures.
Cause/Remove Blindness/Deafness
(Ruin): Bestows or cures target of a blind or deaf condition
(mundane or magical).
Consecrate/Desecrate [Good/Evil] (Healing/Ruin) (25 gp):
Fills area with
positive or negative
energy, making undead weaker or stronger.
Cure/Inflict
Moderate Wounds (Healing/Ruin): As cure/inflict
minor wounds, except 2d8 damage
+1/level (max +10).
Delay Poison (Healing): Stops poison from harming
subject for 1 hour/level.
Diminish/Grow Plants [Plant]
(Ruin/Healing): Reduces size
or blights growth of normal plants; or grows
vegetation, improves crops.
Gentle Repose (Healing): Preserves one corpse.
Ghoul Touch [Poison]
(Ruin): Paralyzes one
subject, which exudes stench that makes those nearby sickened.
Ray of Exhaustion (Ruin): Ray makes subject
exhausted.
Restoration, Lesser (Healing): Dispels magical
ability penalty or repairs 1d4 ability damage.
Barkskin
[Plant] (Enhancement): Grants
+1 per 3
levels +1 enhancement to natural armor.
Bear's Endurance (Enhancement): Subject gains +4 to
Con for 1 min./level.
Bull's Strength (Enhancement): Subject gains +4 to
Str for 1 min./level.
Cat's Grace (Enhancement): Subject gains +4 to Dex
for 1 min./level.
Darkvision [Animal] (Enhancement): See 60 ft. in
total darkness.
Eagle's Splendor (Enhancement): Subject gains +4 to
Cha for 1 min./level.
Fox's Cunning (Enhancement): Subject gains +4 Int
for 1 min./level.
Magic Fang, Greater [Animal] (Enhancement): One
natural weapon of subject creature gets +1/three levels on attack and
damage rolls (max +5).
Magic Vestment (Enhancement): Armor or shield gains
+1 enhancement per four levels.
Magic Weapon, Greater (Enhancement): +1/four levels
(max +5).
Make Whole (Enhancement): Repairs an object.
Owl's Wisdom (Enhancement): Subject gains +4 to Wis
for 1 min./level.
Scent [Animal] (Enhancement) (M): Grants the scent
special ability. (CD)
Swim [Water]
(Enhancement): Subject gains swim
speed, +8 bonus on Swim checks. (CA)
Water Breathing [Water] (Enhancement): Subjects
can
breathe underwater.
Arcane Sight (Analyzing): Magical auras become visible to you.
Dispel Magic
(Dispelling):
Cancels magical spells
and effects.
Invisibility Purge (Dispelling): Dispels
invisibility within 5 ft./level.
Protection from
Energy
(Resistance): Absorb 12
points/level of
damage from one kind of energy.
Nondetection (Resistance) (M): Hides subject from
mentalisms.
Summon Monster III [(Alignment), (Element)] (Summoning):
Calls extraplanar creature to fight for you.
Summon Nature's Ally III [(Alignment), (Element), Animal]
(Summoning): Calls creature to fight.
Daylight
[Light]: As light, but
60-ft. emanation of bright light plus 60-ft. dim.
Deeper
Darkness [Darkness]: As darkness, but
60-ft. emanation during one day/level.
Total Darkness [Darkness]:
As darkness, but provides total concealment for 1
round/level and you see normally. (SC)
Clairaudience/Clairvoyance
(Scrying):
Hear
or see at
a distance for 1 min./level.
Devil's Eye [Evil] (Revealing): Caster can see in
even magical darkness, up to 30 ft. (BoVD)
Discern Shapechanger (Revealing): Penetrates
disguises and identifies shapechanging creatures. (CA)
Telepathic Bond, Lesser (Telepathy): As telepathic
bond, but you and other creature. (CD)
Tongues (Divination): Speak any language.
Contagion
[Evil] (Ruin): Infects
subject with
chosen disease.
Cure/Inflict Serious Wounds
(Healing/Ruin): As cure/inflict
minor wounds, except 3d8 damage
+1/level (max +15).
Neutralize Poison (Healing):
Immunizes subject
against poison, detoxifies venom in or on subject.
Poison [Poison] (Ruin): Touch deals 1d10 Con
damage, repeats in 1 min.
Refreshment [Good] (Healing): Cures creatures of all
nonlethal damage. (BoED)
Remove Disease (Healing): Cures all diseases
affecting subject.
Remove Nausea (Healing): Cure a nauseated or
sickened character. (BoED)
Rusting Grasp (Ruin): Your touch corrodes iron
and alloys.
Vampiric Touch (Ruin): Touch deals 1d6/two levels
damage; caster gains damage as hp.
Vigor (Healing): As lesser vigor, but 2 hp/round
(max 25 rounds). (CD)
Vigor, Mass Lesser (Healing): As lesser vigor, but
multiple targets (max 25 rounds). (CD)
Air Breathing
[Air] (Enhancement):
Touched subjects breath air for 2 hours/level.
Blindsight
[Animal] (Enhancement): Touched subject gains 30-ft.
blindsight for 1 min./level. (SC)
Keen
Edge (Enhancement): Doubles
normal weapon's
threat range.
Globe of
Invulnerability, Lesser
(Dispelling): Stops 1st- through
3th-level spell effects.
Imbue with Spell Ability (Imbuing):
Transfer spells
to subject.
Death Immunity
(Resistance): Grants immunity to death
spells
and negative energy effects.
Freedom of Movement (Resistance):
Subject moves normally despite
impediments.
Resist Energy, Mass (Resistance):
Targeted creatures ignore
damage from specified energy type. (CA)
Summon Black
Tentacles (Summoning): Tentacles grapple all within 15 ft.
spread.
Summon Faithful
Hound (Summoning): Phantom dog can guard, attack.
Summon Insect
Plague (Summoning): Locust swarms attack creatures.
Summon Monster IV [(Alignment), (Element)] (Summoning):
Calls extraplanar creature to fight for you.
Summon Nature's Ally IV [(Alignment), (Element), Animal]
(Summoning): Calls creature to fight.
Arcane Eye
(Scrying): Invisible
floating eye moves
30 ft./round.
Assay Resistance (Divination):
+10 bonus on caster
level checks to defeat one creature's spell resistance. (CA)
Detect Scrying (Revealing): Alerts you of magical
eavesdropping.
Discern Lies (Telepathy): Reveals deliberate
falsehoods.
Divination (Divination) (M): Provides useful advice
for specific proposed actions.
Locate Creature (Divination): Indicates direction to
familiar creature.
Scrying (Scrying) (F): Spies on subject from a
distance.
Sending (Telepathy): Delivers short message
anywhere, instantly.
Blight [Plant]
(Ruin): Withers
one plant or
deals 1d6/level damage to plant creature.
Cure/Inflict Critical
Wounds (Healing): As cure/inflict
minor wounds, except 4d8 damage
+1/level (max +20).
Enervation (Ruin): Subject gains 1d4 negative
levels.
Flame Strike [Fire] (Spirit):
Smite foes with
divine fire (1d6/level damage).
Neutralize Poison
(Healing):
Immunizes subject
against poison, detoxifies venom in or on subject.
Panacea (Healing): Removes most afflictions. (MHB)
Restoration (Healing) (100 gp): Restores level and
ability score drains.
Waves of Fatigue (Ruin): Several targets become
fatigued.
Blindsight,
Greater [Animal] (Enhancement): As blindsight,
but 60 ft. (SC)
Darkvision,
Mass [Animal] (Enhancement):
Creatures
in 10-ft. radius gain ability to see 60 ft. in total darkness. (CA)
Darkvision, Superior [Animal] (Enhancement):
Touched
creature gains unlimited darkvision for 1 hour/level. (UE)
Magic
Fang, Superior [Animal] (Enhancement): All of your natural
weapons +1 (enhancement) per 4 levels (max +5) to atk and dmg. (SC)
Break
Enchantment (Dispelling): Frees
subjects from
alterations, curses, enchantments and polymorphy.
Permanency (Imbuing) (X): Makes certain spells
permanent.
Spell Resistance (Dispelling):
Subject gains SR 12 + level.
Telepathy Block (Ward): Blocks all telepathic communication within 80-ft. radius. (BoED)
Summon Monster V [(Alignment), (Element)] (Summoning):
Calls
extraplanar creature to fight for you.
Summon Nature's Ally V [(Alignment), (Element), Animal]
(Summoning): Calls extraplanar creature to fight for you.
Commune
(Divination) (X): Deity
answers one
yes-or-no question/level.
Contact Other Plane (Divination): Lets you ask
question of extraplanar entity.
Legend Lore (Divination) (M, F): Lets you learn
tales about a person, place, or thing.
Prying Eyes (Scrying): 1d4 +1/level floating eyes
scout for you.
Telepathic Bond (Telepathy): Link lets allies
communicate.
True Seeing (Revealing) (M): Lets you see all things
as they really are.
Cure Light
Wounds, Mass (Healing):
Cures 1d8 damage
+1/level for many creatures.
Disrupting Weapon (Healing): Melee weapon destroys
undead.
Inflict Light Wounds, Mass (Ruin): Deals 1d8
damage +1/level to many creatures.
Vigor, Greater (Healing): As lesser vigor, but 4
hp/round. (CD)
Animal Growth [Animal] (Enhancement): One animal/two levels doubles in size.
Analyze Dweomer (Analyzing) (F): Reveals magical aspects of subject.
Antimagic Field
(Dispelling): Negates
magic within
10 ft.
Dispel Magic, Greater (Dispelling): As dispel magic,
but +20 on check.
Contingency (Imbuing) (F): Sets trigger condition
for another spell.
Globe of Invulnerability (Dispelling): As lesser
globe of
invulnerability, plus 4th-level spell effects.
Heroes' Feast (Summoning): Food for one
creature/level cures and grants combat bonuses.
Summon Creeping
Doom (Summoning): Swarms of centipedes attack at your command.
Summon Monster VI [(Alignment), (Element)] (Summoning):
Calls extraplanar creature to fight for you.
Summon Nature's Ally VI [(Alignment), (Element), Animal]
(Summoning): Calls extraplanar creature to fight for you.
Find the Path (Divination):
Shows most
direct way to
a location.
Prying Eyes, Greater (Scrying): As prying eyes, but
eyes have true seeing.
Stone Tell (Divination): Talk to natural or worked
stone.
Brilliant
Weapon (Spirit): Weapon or projectiles
shed light, ignore nonliving matter. (CA)
Cure Moderate Wounds, Mass (Healing):
Cures 2d8
damage +1/level for many creatures.
Harm (Ruin): Deals 10 points/level damage to
target.
Heal (Healing): Cures 10 points/level of damage, all
diseases and mental conditions.
Inflict Moderate Wounds, Mass (Ruin): Deals 2d8
damage +1/level to many creatures.
Waves of Exhaustion (Ruin): Several targets
become exhausted.
Bear's
Endurance, Mass (Enhancement):
As
bear's
endurance, affects one subject/level.
Bull's Strength, Mass (Enhancement): As bull's
strength, affects one subject/ level.
Cat's Grace, Mass (Enhancement): As cat's grace,
affects one subject/level.
Combat
Transformation (Enhancement) (M): You gain combat bonuses.
Eagle's Splendor, Mass (Enhancement): As eagle's
splendor, affects one subject/level.
Fox's Cunning, Mass (Enhancement): As fox's cunning,
affects one subject/ level.
Owl's Wisdom, Mass (Enhancement): As owl's wisdom,
affects one subject/ level.
Arcane Sight, Greater (Scrying):
As arcane
sight,
but also reveals magic effects on creatures and objects.
Spell Resistance, Mass (Dispelling): 1 subject/level
within 30
ft. gains SR 12 + level for 1 round/level. (CD)
Spellstaff (Imbuing): Stores one spell in wooden
quarterstaff.
Energy Immunity (Resistance): Subject and equipment gain immunity to damage of specified energy type. (CA)
Magnificent Mansion (Summoning) (F): Door
leads to extradimensional mansion.
Summon Monster VII [(Alignment), (Element)] (Summoning):
Calls extraplanar creature to fight for you.
Summon Nature's Ally VII [(Alignment), (Element), Animal]
(Summoning): Calls extraplanar creature to fight for you.
Sunbeam [Light] (Summoning): Beam blinds and deals 4d6 damage.
Scrying, Greater (Scrying):
As scrying, but
faster
and longer.
Vision (Divination) (M, X): As legend lore, but
quicker and strenuous.
Cure Serious
Wounds, Mass (Healing):
Cures 3d8
damage +1/level for many creatures.
Inflict Serious Wounds, Mass (Ruin): Deals 3d8
damage +1/level to many creatures.
Regenerate (Healing): Subject's severed limbs grow
back, cures 4d8 damage +1/level (max +35).
Restoration, Greater (Healing) (500 xp): As
restoration,
plus restores all levels and ability scores.
Symbol of Weakness (Ruin) (5,000
gp): Triggered rune
weakens nearby creatures.
Statue (Enhancement): Subject can become a statue at will.
Absorption (Dispelling): You absorb targeted spell energy to power spells of your own. (CA)
Protection from Spells (Resistance) (M, F): Confers +8 resistance bonus.
Summon Monster VIII [(Alignment), (Element)] (Summoning):
Calls extraplanar creature to fight for you.
Summon Nature's Ally VIII [(Alignment), (Element), Animal]
(Summoning): Calls extraplanar creature to fight for you.
Summon
Shamblers [Plant] (Summoning): Summons 1d4+2 shambling mounds to
fight for you.
Sunburst [Light] (Summoning): Blinds all within 10 ft., deals 6d6 damage.
Cure Critical
Wounds, Mass (Healing):
Cures 4d8
damage +1/level for many creatures.
Horrid Wilting (Ruin): Deals 1d6/level damage
within 30 ft.
Inflict Critical Wounds, Mass (Ruin): Deals 4d8
damage +1/level to many creatures.
Iron Body [Earth] (Enhancement): Your body becomes living iron.
Freedom
(Dispelling): Releases creature
from
imprisonment.
Magic Disjunction (Dispelling): Dispels
magic,
disenchants magic items.
Summon
Elemental
Swarm (Summoning): Summons multiple elementals.
Summon Monster IX [(Alignment), (Element)] (Summoning):
Calls extraplanar creature to fight for you.
Summon Nature's Ally IX [(Alignment), (Element), Animal]
(Summoning): Calls extraplanar creature to fight for you.
Foresight (Divination): "Sixth sense" warns of impending danger.
Energy Drain
(Ruin): Subject
gains 2d4
negative
levels.
Heal, Mass (Healing): As heal, but with several
subjects.