<?xml version="1.0" encoding="iso-8859-1"?>
<spelllist>

<spell>
  <name>acid splash</name>
  <school>Conjuratiom</school>
  <subschool>Creation</subschool>
  <descriptor>Acid</descriptor>
  <level>0</level>
  <summary>
    Ranged touch attack deals 1d3 damage, close range.
  </summary>
  <casting_time>1 standard action</casting_time>
  <range>close</range>
  <effect>
    <type>missile</type>
    <description>One missile of acid</description>
  </effect>
  <duration>instantaneous</duration>
  <description>
    You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3 points of acid damage.
  </description>
</spell>

<spell>
  <name>cure light wounds</name>
  <composite>cure/inflict light wounds</composite>
  <subschool>Healing</subschool>
  <parent>cure minor wounds</parent>
  <summary>
    except 1d8 damage +1/level (max +5).
  </summary>
  <harmless>true</harmless>
  <description>
    This spell functions like cure minor wounds, except that it cures 1d8 points of damage +1 point per caster level (maximum +5).
  </description>
</spell>

<spell>
  <name>inflict light wounds</name>
  <composite>cure/inflict light wounds</composite>
  <subschool>Ruin</subschool>
  <parent>inflict minor wounds</parent>
  <summary>
    except 1d8 damage +1/level (max +5).
  </summary>
  <description>
    This spell functions like inflict minor wounds, except that it deals 1d8 points of damage +1 point per caster level (maximum +5).
  </description>
</spell>

<spell>
  <name>cure/inflict light wounds</name>
  <composition>true</name>
  <school>Necromancy</school>
  <level>1</level>
  <parent>cure/inflict minor wounds</parent>
  <casting_time>1 standard action</casting_time>
  <range>touch</range>
  <target>subject touched</target>
  <duration>instantaneous</duration>
  <saving_throw>
    <type>Fort</type>
    <result>half</result>
  </saving_throw>
  <saving_throw>
    <special>true</special>
  </saving_throw>
  <spell_resistance>true<spell_resistance>
</spell>

</spelllist>
